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v0.0.1 - Pre-Alpha Playtest
Pre-releasePre-Alpha Playtest
WARNING: This release is NOT in a fully playable state. It is provided strictly for testing and development purposes. DO NOT add this to multiworld games unless every player in the session knows you are testing an incomplete integration and the host has explicitly agreed to it. This can and will cause issues in your multiworld.
This software is provided "as is", without warranty of any kind, express or implied. In no event shall the authors be liable for any claim, damages, or other liability arising from the use of this software. Use at your own risk.
This is an early playtest build of the Archipelago Multiworld integration for Timberborn. Expect bugs, missing features, and breaking changes between versions. Released to enable community playtesting and feedback.
The only goal that has been properly tested is the Population goal. Other goals may not work correctly or at all.
Feedback and bug reports are welcome in the Issues tab.
What's included
Client Mod (Archipelago.zip)
- Archipelago client mod for Timberborn (Folktails + Iron Teeth factions)
- Randomized building unlocks via AP shop with tiered progression
- Traps, filler items, boosts, scouts, and skip tickets
- Save/load persistence of AP state
- Weather trap scheduling with notice period
APWorld (timberborn.apworld)
- Timberborn world definition for Archipelago
- Tiered shop layout with escalating Science costs
- Branching-path progression logic with soft-lock prevention
- Population, well-being, survival, and wonder goal categories
- Configurable YAML options (faction, goals, difficulty, trap mode, etc.)
Installation
- Extract
Archipelago.zipinto your Timberborn mods folder (Documents/Timberborn/Mods/) - Place
timberborn.apworldin your Archipelagocustom_worlds/folder - Requires Archipelago 0.6.7
Known limitations
- Balance is still being tuned
- May not survive Timberborn game updates without mod changes