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v0.0.2 - Pre-Alpha Playtest
Pre-releasePre-Alpha Playtest
WARNING: This release is NOT in a fully playable state. It is provided strictly for testing and development purposes. DO NOT add this to multiworld games unless every player in the session knows you are testing an incomplete integration and the host has explicitly agreed to it. This can and will cause issues in your multiworld.
This software is provided "as is", without warranty of any kind, express or implied. In no event shall the authors be liable for any claim, damages, or other liability arising from the use of this software. Use at your own risk.
This is an early playtest build of the Archipelago Multiworld integration for Timberborn. Expect bugs, missing features, and breaking changes between versions. Released to enable community playtesting and feedback.
The only goal that has been properly tested is the Population goal. Other goals may not work correctly or at all.
Feedback and bug reports are welcome in the Issues tab.
Changes since v0.0.1
Bug fixes (C# mod):
- Drought/badtide traps now visually start in-game (was silently failing)
- Survival milestones no longer fire immediately on connect (baseline snapshot)
- Fixed NeedManager resolution for hunger/thirst traps (was using non-existent API)
- Fixed BonusManager/NeedManager component lookup (Timberborn's custom component system)
- Fixed compile error: use GameCycleService.CycleDay instead of WeatherService.CycleDay
Bug fixes (APWorld):
- Skip and trap item counts now scale dynamically to fit available locations
- Previously 5 items were silently dropped when the pool exceeded location count
Known issues
- Boost items may still not apply (BonusManager lookup needs runtime verification)
- Hunger/thirst traps need runtime verification of need ID strings
- Population milestones trigger instantly on maps with 14+ starting beavers (free check)
- Weather trap visual confirmation still needs testing
- Balance is still being tuned
Installation
- Extract
Archipelago.zipinto your Timberborn mods folder (Documents/Timberborn/Mods/) - Place
timberborn.apworldin your Archipelagocustom_worlds/folder - Requires Archipelago 0.6.7