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v0.1.0 - Timberborn 1.1 test build

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@dowlle dowlle released this 11 Oct 14:19
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Timberborn Archipelago 0.1.0 is a test build for Timberborn 1.1. It needs 1.1 and won't load on 1.0. The full notes and a setup guide are on AP-Pie: release notes, setup guide.

What's in it:

  • Ten new 1.1 buildings. Renamed buildings keep their items, and item and location IDs didn't change.
  • You start with the Forester, Stairs and Platform.
  • New options for resource milestones, resource packages, where goods are delivered, and trap percentage and weights. logic_difficulty and drought_difficulty are gone, but old YAMLs still generate.
  • Logic now expects drought and badtide defences before long goals.
  • Fixed: the Hungry and Thirsty traps, droughts and badtides counting when they end, old traps firing on a new colony, the Water Storage goal and the Sluice.

Please generate a new seed and start a new colony. I haven't tested 0.0.x seeds or saves with this build.

Needs testing

  • Iron Teeth: the renamed buildings and the new ones. A goods delivery worked.
  • Logic timing. If a check shows up too early or too late, tell me which check, which faction and what you had built.

Known problems

  • Traps can land after you've reached your goal.
  • Big resource milestones, like 1000 Logs, can be in logic too early.
  • Resource packages count toward resource milestones.
  • #14: boosts don't apply to newborn beavers.
  • #23: a websocket warning on every connect.

Install

  1. Extract Archipelago.zip into Documents/Timberborn/Mods/, replacing any older version.
  2. The person generating the seed puts timberborn.apworld in their Archipelago custom_worlds folder (Archipelago 0.6.7 or newer).
  3. Timberborn.yaml is the options template.

Checksums

Asset SHA-256
Archipelago.zip 30090ad88700b1530c8063ea6a1a5f9814bfa7aa683a00c30e8e4314f4d0b2a4
timberborn.apworld 98170cc1d559640a9ef5c1059f0c07e462b724f4c4833fa85378b10733688165
Timberborn.yaml 05f9781eda639bd45cf57dfd9d194c03478fa11bf64b1228f8824c148378d657

Found something? Open an issue with your faction, your YAML or seed, what happened, and your Player.log if you can.

This project is developed with AI assistance; the details are in the README.