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v0.1.0 - Timberborn 1.1 test build
Pre-release
Pre-release
Timberborn Archipelago 0.1.0 is a test build for Timberborn 1.1. It needs 1.1 and won't load on 1.0. The full notes and a setup guide are on AP-Pie: release notes, setup guide.
What's in it:
- Ten new 1.1 buildings. Renamed buildings keep their items, and item and location IDs didn't change.
- You start with the Forester, Stairs and Platform.
- New options for resource milestones, resource packages, where goods are delivered, and trap percentage and weights.
logic_difficultyanddrought_difficultyare gone, but old YAMLs still generate. - Logic now expects drought and badtide defences before long goals.
- Fixed: the Hungry and Thirsty traps, droughts and badtides counting when they end, old traps firing on a new colony, the Water Storage goal and the Sluice.
Please generate a new seed and start a new colony. I haven't tested 0.0.x seeds or saves with this build.
Needs testing
- Iron Teeth: the renamed buildings and the new ones. A goods delivery worked.
- Logic timing. If a check shows up too early or too late, tell me which check, which faction and what you had built.
Known problems
- Traps can land after you've reached your goal.
- Big resource milestones, like 1000 Logs, can be in logic too early.
- Resource packages count toward resource milestones.
- #14: boosts don't apply to newborn beavers.
- #23: a websocket warning on every connect.
Install
- Extract
Archipelago.zipintoDocuments/Timberborn/Mods/, replacing any older version. - The person generating the seed puts
timberborn.apworldin their Archipelagocustom_worldsfolder (Archipelago 0.6.7 or newer). Timberborn.yamlis the options template.
Checksums
| Asset | SHA-256 |
|---|---|
Archipelago.zip |
30090ad88700b1530c8063ea6a1a5f9814bfa7aa683a00c30e8e4314f4d0b2a4 |
timberborn.apworld |
98170cc1d559640a9ef5c1059f0c07e462b724f4c4833fa85378b10733688165 |
Timberborn.yaml |
05f9781eda639bd45cf57dfd9d194c03478fa11bf64b1228f8824c148378d657 |
Found something? Open an issue with your faction, your YAML or seed, what happened, and your Player.log if you can.
This project is developed with AI assistance; the details are in the README.