A3D Manager Local v0.1.0
First release of A3D Manager Local, a fork of TheLeggett/A3D-Manager. See the README for the full feature list and install instructions.
NOTE: Windows version is untested as of right now, back up SD card and use at your own risk. I will be doing further testing but this should be considered an initial beta
Downloads
- Linux:
A3D-Manager-Local-0.1.0-x86_64.AppImage - Windows:
A3D-Manager-Local-0.1.0-x64.exe(not code-signed; SmartScreen warns on first run)
New compared to upstream
- Desktop app (Electron) with a native SD card picker, packaged as a Linux AppImage and a Windows installer. Upstream runs in a browser or Docker.
- 3Dos firmware updates: check for new releases, read the release notes, and copy the update to the SD card, verified against Analogue's checksum.
- 3Dos 1.5.1 support: reads and writes the new
settings.jsonformat, with the new options (Horizontal Upscaling, Overclock Off, Cartridge Color). Settings are only written to cards whose console is on 1.5.1 or later. - Library tab for unknown cartridges (homebrew, flash carts, reproductions): edits their
library.jsontitle, details and default settings. - Cartridge colors: the grid shows each cartridge in its console color, including default retail colors for carts that shipped in colored shells.
- Fixes: per-game settings now auto-save (upstream's Settings tab never saved), and game-name lookups work.
- Other: app icon, the Cartridges page remembers your All/Owned choice, Earthworm Jim 3D added to the cart database, Node.js 22.12+ required to run from source.
Coming next
- Missing game IDs: many retail games (especially Japanese releases) still show as "Unknown Cartridge"; the cart database will be expanded to cover nearly every release.
- Screenshot management for the console's Gallery and Memories folders.
Known issues
- On Ubuntu 24.04 and later, start the AppImage with
--no-sandboxif it doesn't open. - The dev version (
npm run electron:dev) and the AppImage keep separate data folders.