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Releases: dragmine149/InputManager

Version 1.1.2

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@dragmine149 dragmine149 released this 31 Jan 11:04

Fixes:

  • Background colour breaking if attempted to use a different colour

Version 1.1.1

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@dragmine149 dragmine149 released this 30 Jan 23:35

1.1.1

Backported to v4.3 (mainly because asset store doesn't have a v4.4 option yet)

Version 1.1.0

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@dragmine149 dragmine149 released this 30 Jan 23:34

1.1.0

Some all around improvements as well as some new features

Added:

  • SOME mouse and keyboard images (w/ their own settings in Project Settings) (thanks to kenny.nl)
  • New defaults to default list (ui_unicode_start)
  • InputManager.get_icon_path() which returns all the project path of all the icons needed to show that event.

Updated:

  • BREAKING How project settings are handled
  • Godot to v4.4 (i do plan on release a v4.0 compatable one at some point though)
  • Documentation to use [param] instead of [b] and [/b] tags

Chore:

  • Cleaned up file system to make installation of addon better

Removed:

  • Some exposed variables as they were causing many issues when trying to preview them in the editor

Fixed:

  • UI display not scaling properly
  • UI display overflowing the screen in case of too many input categories.
  • An error that would occur InputManager.get_input_text() if something other than an InputEvent was passed in. (Error on null). It not returns a "(Not Assigned)" instead.
  • The export plugin causing an error on the plugin being disabled. (Apparently the export plugin did not need to be freeded...)

Version 1.0

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@dragmine149 dragmine149 released this 18 Oct 16:21

Version 1

The initial version of this plugin.

(ik this release is a "tad" bit late)

Full Changelog: https://github.com/dragmine149/InputManager/commits/1.0