Releases: dragmine149/InputManager
Releases · dragmine149/InputManager
Release list
Version 1.1.2
Fixes:
- Background colour breaking if attempted to use a different colour
Version 1.1.1
1.1.1
Backported to v4.3 (mainly because asset store doesn't have a v4.4 option yet)
Version 1.1.0
1.1.0
Some all around improvements as well as some new features
Added:
- SOME mouse and keyboard images (w/ their own settings in
Project Settings) (thanks to kenny.nl) - New defaults to default list (
ui_unicode_start) InputManager.get_icon_path()which returns all the project path of all the icons needed to show that event.
Updated:
- BREAKING How project settings are handled
- Godot to v4.4 (i do plan on release a v4.0 compatable one at some point though)
- Documentation to use
[param]instead of[b]and[/b]tags
Chore:
- Cleaned up file system to make installation of addon better
Removed:
- Some exposed variables as they were causing many issues when trying to preview them in the editor
Fixed:
- UI display not scaling properly
- UI display overflowing the screen in case of too many input categories.
- An error that would occur
InputManager.get_input_text()if something other than an InputEvent was passed in. (Error on null). It not returns a "(Not Assigned)" instead. - The export plugin causing an error on the plugin being disabled. (Apparently the export plugin did not need to be freeded...)
Version 1.0
Version 1
The initial version of this plugin.
(ik this release is a "tad" bit late)
Full Changelog: https://github.com/dragmine149/InputManager/commits/1.0