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Releases: dreamiurg/porthole

porthole 0.12.0

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@github-actions github-actions released this 27 Sep 22:54
5148ea0

Changes to apps/porthole since porthole-v0.11.0.

Features

  • feat(porthole): Marble Kick, a tilt puzzle game (#46)

Install

Flash porthole-0.12.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.11.0

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@github-actions github-actions released this 27 Sep 22:46
e0965c4

Changes to apps/porthole since porthole-v0.10.0.

Features

  • feat(porthole): tilt platform: motion sensor, tilt in the sim, launcher pages (#45)

Install

Flash porthole-0.11.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.9.0

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@github-actions github-actions released this 25 Sep 09:56
f7307af

Changes to apps/porthole since porthole-v0.8.0.

Features

  • feat(biscuit): stories and discoveries flow as one text, like the old firmware (#42)

Install

Flash porthole-0.9.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.8.0

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@github-actions github-actions released this 25 Sep 09:38
279b2f5

Changes to apps/porthole since porthole-v0.7.0.

Features

  • feat(biscuit): the game, part 2 (library, stories, discoveries, today, stickers) (#41)

Install

Flash porthole-0.8.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.7.0

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@github-actions github-actions released this 25 Sep 09:05

Changes to apps/porthole since porthole-v0.6.0.

Features

  • feat(biscuit): the game, part 1 (home, care, fetch, naming, tricks) (#39)

Other changes

  • chore(biscuit): art pipeline hardening from the #33 review (#37)

Install

Flash porthole-0.7.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.6.0

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@github-actions github-actions released this 25 Sep 08:35

Changes to apps/porthole since porthole-v0.5.0.

Features

  • feat(biscuit): pixel-accurate content gate on os/font.cpp (#38)

Install

Flash porthole-0.6.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.5.0

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@github-actions github-actions released this 25 Sep 08:22

Changes to apps/porthole since porthole-v0.4.0.

Features

  • feat(porthole): RGB565 surface, fonts, hi-res present and snapshots (#36)

Other changes

  • docs: harness merge for two games (Biscuit-on-Porthole PR 2) (#32)

Install

Flash porthole-0.5.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.4.0

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@github-actions github-actions released this 25 Sep 08:12

Changes to apps/porthole since porthole-v0.3.0.

Features

  • feat(biscuit): content as C++ data and the generated art pipeline (#33)

Install

Flash porthole-0.4.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.3.0

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@github-actions github-actions released this 25 Sep 08:07

Changes to apps/porthole since porthole-v0.2.0.

Features

  • feat(biscuit): rules, save, legacy migration (#35)

Other changes

  • test: rename profile fixtures (#34)

Install

Flash porthole-0.3.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.

porthole 0.2.0

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@github-actions github-actions released this 25 Sep 07:55
b46623c

Changes to apps/porthole since porthole-v0.1.5.

Features

  • feat(porthole): daily play cap in the shell (#31)

Other changes

  • build: two games in one image, 12 MB factory partition (#30)

Install

Flash porthole-0.2.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.