Releases: dreamiurg/porthole
Release list
porthole 0.12.0
Changes to apps/porthole since porthole-v0.11.0.
Features
- feat(porthole): Marble Kick, a tilt puzzle game (#46)
Install
Flash porthole-0.12.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.11.0
Changes to apps/porthole since porthole-v0.10.0.
Features
- feat(porthole): tilt platform: motion sensor, tilt in the sim, launcher pages (#45)
Install
Flash porthole-0.11.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.9.0
Changes to apps/porthole since porthole-v0.8.0.
Features
- feat(biscuit): stories and discoveries flow as one text, like the old firmware (#42)
Install
Flash porthole-0.9.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.8.0
Changes to apps/porthole since porthole-v0.7.0.
Features
- feat(biscuit): the game, part 2 (library, stories, discoveries, today, stickers) (#41)
Install
Flash porthole-0.8.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.7.0
Changes to apps/porthole since porthole-v0.6.0.
Features
- feat(biscuit): the game, part 1 (home, care, fetch, naming, tricks) (#39)
Other changes
Install
Flash porthole-0.7.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.6.0
Changes to apps/porthole since porthole-v0.5.0.
Features
- feat(biscuit): pixel-accurate content gate on os/font.cpp (#38)
Install
Flash porthole-0.6.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.5.0
Changes to apps/porthole since porthole-v0.4.0.
Features
- feat(porthole): RGB565 surface, fonts, hi-res present and snapshots (#36)
Other changes
- docs: harness merge for two games (Biscuit-on-Porthole PR 2) (#32)
Install
Flash porthole-0.5.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.4.0
Changes to apps/porthole since porthole-v0.3.0.
Features
- feat(biscuit): content as C++ data and the generated art pipeline (#33)
Install
Flash porthole-0.4.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.3.0
Changes to apps/porthole since porthole-v0.2.0.
Features
- feat(biscuit): rules, save, legacy migration (#35)
Other changes
- test: rename profile fixtures (#34)
Install
Flash porthole-0.3.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.
porthole 0.2.0
Changes to apps/porthole since porthole-v0.1.5.
Features
- feat(porthole): daily play cap in the shell (#31)
Other changes
- build: two games in one image, 12 MB factory partition (#30)
Install
Flash porthole-0.2.0-factory.bin at address 0x0 with esptool-js (Chrome or Edge). A factory image is a fresh install and clears saved progress; to keep saves, build from source and run make flash APP=porthole.