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1.4 - Local Files, Debugging OFF, OVERCLOCKING 4 the lulz

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@dreimer1986 dreimer1986 released this 17 Sep 17:32
· 127 commits to master since this release

And another release:

But first some personal message: "I have the habit trying to make every console I own to be some Plex client. This was not that easy this time. But we have video playback hardware which was desparately waiting to be used... So I made my own "Plex" :P It transcodes the files correctly (Even with CABAC Main Profile!), allows Subtitles and gives the best resolution you can get depending on the output you use. I think this is close enough to Plex, huh? ^^"

News:

  • We now support converting video files from server to the correct format and upload them to PSP directly (SLOOOOW) or by loading the container and directly copying them by PC (FAST!). This finally makes the WIFI 802.11b (16 MBit/s max) speed a little less of a problem. Of course you still can stream as intended and with good WIFI you never have to do any conversion at all. With all the error compensation it even survives some WIFI breakdowns completely. But if you wanna take some episodes with you, you now have a nice solution for the next train ride!

  • Debugging features are disabled by default now. If you want them back, feel free to enable them in the settings submenu.

  • First version of the OC Plugin is now available, too. Put it to SEPLUGINS, create a INI file from the example and be happy with it ^^

P.S. MilkDrop is "done" now. Sadly we cannot realize Shader effects with PSP hardware at all. The language behind them is way too complex and it would be impossible to just support "a bit" of it. Either you support it completely or you have to ignore them completely. That was the only solution we had as option now. Still you can run all the presets and many will look great. I tested about 10 of them and all look nice the way they are now. But some might look different to the MilkDrop PC version would show them. MilkDrop still shows errors and unsupported parameters as warnings on preset load, EXCEPT Shaders. These errors are ignored.

BUT we are not really done yet... I realized that the AI misunderstands the meaning of DONE! We have all functions which the original has, too. But the values given to funktions are partially not allowed to have the values the original would allow. This still needs to be fixed...