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2.5 — System-Wide Optical Audio, Smoother TV Gaming and a Cyberpunk XMB

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@dreimer1986 dreimer1986 released this 09 Oct 18:28
· 14 commits to master since this release

Changes since 2.4. Existing PSP/plugin/S/PDIF behavior was accepted on the
user's test hardware; the newly packaged XMB animation and sound still need
their first real-PSP check before publishing this release.

Optical audio beyond the player

  • PSP Consolizer can mirror stereo PCM from PSP games, VSH and PS1/POPS to the
    optional StreamMaster/Onju optical output. PSPStreamer retains its separate
    AC-3/DTS passthrough and conversion path; system mirroring is not passthrough.
  • Added verified native SRC/Output2 capture for titles that change audio paths,
    including GTA VCS, and a guarded POPS capture path.
  • Reduced copying and allocation pressure, improved USB batching and audio-worker
    scheduling, and corrected watchdog handling after silent intervals.
  • Deferred VSH overlay setup to leave startup audio alone. Kept the established
    loader delay; complete playback of the boot sound is not guaranteed.
  • Corrected optical stream reuse and next-media preparation. MP3 bitrate controls
    are hidden when not used by the selected optical playback mode.

Games, controllers and TV

  • Overlay pixel backups now use on-demand user RAM instead of scarce kernel
    RAM, addressing AVCODEC module allocation failure 800200D9 with both plugins
    enabled. Controller/clock services remain available if an OSD cannot allocate
    its backup. This memory-layout correction still needs a hardware check.

  • Multiple named health-based rumble profiles per title, supporting compilations
    and separate monitored values. Added confirmed EU profile examples for Mortal
    Kombat and Street Fighter; no universal address compatibility is implied.

  • In-app management for global optical PCM settings and rumble configuration.

  • FuSa Fullscreen refreshes persistent framebuffers at its output cadence rather
    than the old 100 ms fallback limit, improving affected GTA cutscenes.

  • Confirmed Consolizer overlays operate without StreamerOC. StreamerOC remains
    GAME-only. GTA VCS passed cold starts at 333 MHz with Enforce; 366 MHz did not.

A new first impression

  • Cyberpunk XMB icon and static backdrop, a moving film ribbon, city display and
    detailed spaceship flyby with an original futuristic stereo sound ident.
  • Native ICON1.PMF and SND0.AT3 embedded directly in the EBOOT. No plugin needed;
    executable and application metadata are unchanged by the asset repack.
  • Short, feature-focused README with separate setup, build and historical docs.

Not included / update notes

  • Animated full-screen XMB backgrounds are not implemented in this release.
    Prepared artwork is available, but a verified pre-menu VSH texture hook is
    still needed. The static backdrop always remains the normal fallback.
  • Preserve INIs, profiles, credentials, downloaded media and server data volumes.
    Update matching PSP application files together; reboot after plugin changes.
  • Generic ESP32 variants remain UNTESTED. No new USB speed claim or forced
    overclocking is part of this release.