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v2.1.0

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@drelymk drelymk released this 28 Aug 01:20
· 149 commits to main since this release

v2.1.0

Full Changelog:

  • Added Asset Folders, letting you register reusable game asset directories, enable or disable them individually, and maintain persistent indexes for fast component lookup.
  • Added direct Asset preview for GIMI, ZZMI, and WWMI assets, plus the ability to load missing character parts from registered Asset Folders into the current mod preview (even face if the asset has it).
  • Greatly improved automatic component and texture resolution, including indexed component matching, slotfix/slot-based texture discovery, WWMI texture discovery, texture provenance, and safer fallback behavior.
  • Significantly upgraded character rendering with character shadows, rim lighting, GTAO, profile-aware toon lighting and shadows, perspective-correct silhouette outlines, and selective emission bloom.
  • Improved model accuracy by preserving authored vertex normals and adding automatic alignment for applicable GIMI face assets.
  • Made Toggle and PRESENT editing faster and smoother by avoiding unnecessary full model reloads when only control or mesh state needs to change.
  • Expanded the Inspector, Meshes, and Health diagnostics with Asset identity, resolution status, texture provenance, slot evidence, and clearer information when an Asset cannot be resolved.
  • Improved compatibility with complex 3DMigoto mods, including more accurate draw geometry, buffer resolution, cycle behavior, and safer handling of unsupported or ambiguous data.
  • Completed a major internal backend and frontend architecture refactor, reducing duplication and separating the loading, geometry, INI analysis, bridge, and UI systems while preserving existing behavior.
  • Added extensive regression coverage across Asset loading, rendering, texture resolution, editing workflows, and application lifecycle behavior.