Skip to content

v2.2.0

Choose a tag to compare

@drelymk drelymk released this 31 Aug 08:49
· 137 commits to main since this release
43125eb

Full Changelog:

  • Added a new Weight inspector for exploring model skin weights, including model-wide Bone ID selection, authored-weight heatmaps, influence statistics, and influence-center visualization.
  • Added experimental secondary motion physics driven by skin-weight data, with selected-bone simulation, 3D rotation, gravity, spring behavior, movement response, constraints, and right-click interaction directly in the viewport.
  • Improved environment lighting with procedural IBL for Outdoor, Indoor, and Studio environments, giving characters more natural ambient lighting and reflections.
  • Reworked the key light controls with a continuous 0–100% intensity slider, replacing the previous fixed Bright/Normal/Off modes while preserving movable directional lighting and character shadows.
  • Made controls and material changes faster and smoother by updating only affected visibility, textures, shapes, and material profiles instead of unnecessarily rebuilding or reloading the model.
  • Improved mesh identity and saved viewer-state handling, making texture overrides, custom mesh names, Asset resolution, and semantic refreshes more reliable across complex mods.