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v2.2.0
Full Changelog:
- Added a new Weight inspector for exploring model skin weights, including model-wide Bone ID selection, authored-weight heatmaps, influence statistics, and influence-center visualization.
- Added experimental secondary motion physics driven by skin-weight data, with selected-bone simulation, 3D rotation, gravity, spring behavior, movement response, constraints, and right-click interaction directly in the viewport.
- Improved environment lighting with procedural IBL for Outdoor, Indoor, and Studio environments, giving characters more natural ambient lighting and reflections.
- Reworked the key light controls with a continuous 0–100% intensity slider, replacing the previous fixed Bright/Normal/Off modes while preserving movable directional lighting and character shadows.
- Made controls and material changes faster and smoother by updating only affected visibility, textures, shapes, and material profiles instead of unnecessarily rebuilding or reloading the model.
- Improved mesh identity and saved viewer-state handling, making texture overrides, custom mesh names, Asset resolution, and semantic refreshes more reliable across complex mods.