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v2.4.0
Full Changelog:
- Added support for opening compressed mods directly from ZIP, 7z, and RAR archives.
- Add expirement Rig workflow with pose editing, joint overlays, and saved pose presets.
- Added automatic humanoid Main Rig fitting from the model's rest-mesh geometry, plus an Edit Rig workflow for manually moving, snapping, mapping, saving, resetting, and correcting the detected controls.
- Improved model loading performance by eliminating redundant vertex decoding and reducing per-triangle geometry processing while preserving existing geometry, shape, normal, and skinning behavior.
- Improved Save to Texture performance and usability with parallel BC7 processing, additional encoding optimizations, worker-side texture preparation, live save progress, and safer handling of state changes while a save is completing.
- Improved Color adjustments with a redesigned Tint workflow, better RGB/Tint interaction, consistent preview and saved-texture results, and an expanded Brightness range up to 400%.
- Expanded support for complex mods with namespaced cross-INI menu controls, reversed menu increments, and more flexible Blend/Position/Texcoord component names with suffixes.