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v2.5.0
Full Changelog:
- Added full runtime localization with support for English, Simplified Chinese, Japanese, Korean, Spanish, and Russian.
- Support animation mod, including baked frame-switched mesh animations, compute animation patterns, nested/inherited animation passes, and sparse shape animations.
- Expanded Diagnostics with additional 3DMigoto INI checks for malformed or suspicious sections and statements, duplicate keys, override hashes, key bindings, run targets, and undeclared variables.
- Removed model-texture PNG conversion for supported DDS files. Model DDS textures now load natively, with validation for format, structure, payload, and dimensions up to 8192×8192.
- Improved WWMI texture discovery with additional candidates from declared resources, mod texture hashes, and matching Asset Folder textures.
- Improved menu and toggle compatibility, including mouse hit-region menus, forwarded/namespaced controls, button previews, slider artwork, and more reliable structural menu-image detection.
- Improved compatibility with complex resource flows, including UAV copy chains, namespace-qualified conditions, immutable INI constants, and more explicit
ref,copy, andcopy_descresource resolution.