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v2.6.0
Full Changelog:
- Added Create Toggle to the mesh context menu, allowing users to quickly create visibility toggles for one or multiple selected meshes with automatically generated names, variables, and key bindings.
- Improved mesh selection and navigation, including right-click context menus in the viewport, double-click to frame meshes and open Inspector,
Fto frame selections, andHto toggle mesh visibility. Added visibility controls to Inspector. - Added persistent viewer preferences for environment and viewport settings, along with Open Folder actions in the Mod Library and Asset Folder panels.
- Unified texture discovery and assignment across supported mod formats, improving matching by filename, hash, texture slot, and Asset Folder. Fixed incorrect texture bindings, UV handling, and texture selection, with improved native DDS loading.
- Improved animation compatibility, including conditional and nested compute animation passes, shared pose kernels, partial animation targets, and more reliable playback of complex animation mods.
- Improved model loading and mod compatibility with more accurate
drawindexedhandling, component recognition, resource resolution, and Asset Fill behavior. Expanded support for texture resource naming variants and complex INI structures. - Improved rendering quality, fixing outlines, depth precision, character shadows, normal maps, and visibility issues with thin or overlapping geometry.
- Improved Weight and Rig reliability, including more accurate joint picking after posing, better rig reconciliation, and simplified pose and physics state management.
- Improved menu and toggle compatibility, including cycle recognition, conditional controls, and more reliable menu artwork detection.