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LZDoom 4.11.4

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@drfrag666 drfrag666 released this 28 Mar 19:26
· 1443 commits to master since this release
  • Now based on GZDoom 4.12pre master from november 09/2023 with a few later important fixes.
  • Softpoly still works (without IQM bones) but the default backend is GLES.
  • Half native is the default scaling and compared to GZDoom there are lower resolution presets.
  • Dark light mode replaces Doom mode in the options after the lightmode refactor.
  • Option to switch to the modern UI (requires restart), some languages are missing with the classic UI.
  • Removed experimental stuff from the 4.5 beta.
  • Renamed the menu_hideextreme cvar to m_hideextreme.
  • Fixed wrong monster count with double spawn.
  • Fixed Commander Keen not appearing with double spawn.
  • vcpkg not required to compile.
  • Allow defcvars from pwads like in the Redemption engine.
  • Add SIGIL II support.
  • Full zscript 4.11.3 support.