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Releases: drizzer14/garage-progress-bar

v4.0.0

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@drizzer14 drizzer14 released this 21 Aug 15:25
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Garage Progress Bar retargeted to World of Tanks EU client 2.3.1.3.

What's new in 4.0.0

  • Retargeted to WoT EU client 2.3.1.3. No functional change — this is a client-compatibility release (major bump per patch).
  • Verified compatible by static seam-diff (zero engine-API divergence) plus the full domain test suite (436 tests passed). A live in-battle/garage confirmation was not performed for this release.

Requirements

  • World of Tanks EU 2.3.1.3 (Wargaming EU/global client).
  • Bundled dependencies: OpenWG GameFace 1.1.6, ModsSettingsAPI (Aslain) 1.6.4, ModsListAPI 1.7.8.

Install

  • Recommended: run GarageProgressBar-Setup-4.0.0.exe.
  • Manual: copy com.14th_ua.garageprogressbar_4.0.0.wotmod into <World of Tanks>\mods\2.3.1.3\.

v3.3.1

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@drizzer14 drizzer14 released this 20 Aug 21:10
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Garage Progress Bar for World of Tanks EU 2.3.1.2 — a garage progress bar for tech-tree research, Field Modifications, Tier XI skill-tree upgrades, and Elite Levels.

What's new in 3.3.1

  • Privacy fix: the mod no longer writes an absolute file path into python.log. Earlier builds baked the build machine's full path — including a Windows username — into every log line's (file, line) prefix. Log lines now show a mod-relative path (res/scripts/client/...) only. Safe to share your log publicly. (#10)

No gameplay or feature changes.

Requirements

  • World of Tanks EU 2.3.1.2 (Wargaming client).
  • OpenWG GameFace (bundled in the installer and the wgmods.net package).

Install (recommended)

  1. Close the game.
  2. Run GarageProgressBar-Setup-3.3.1.exe.
  3. Start the game.

Manual install

  1. Close the game.
  2. Copy com.14th_ua.garageprogressbar_3.3.1.wotmod into your mods/2.3.1.2/ folder.
  3. Make sure OpenWG GameFace is installed.
  4. Start the game.

v3.3.0

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@drizzer14 drizzer14 released this 18 Aug 11:02
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Added

  • Allow Fallthrough setting (off by default): when on, the bar skips a disabled mode and shows the next available mode in priority order, instead of hiding.

Removed

  • The Exclude Elite System setting — replaced by Allow Fallthrough. An existing install carrying the old option migrates automatically.

Changed

  • The Tier XI skill-tree bar draws a one-parent, three-child upgrade node as a T-branch — two children inline and the third on a branch below — instead of a misleading straight chain.

v3.2.0

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@drizzer14 drizzer14 released this 16 Aug 10:56
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Added

  • The Tier XI skill-tree bar now shows the next locked upgrades one step ahead. Each next chip links to the unlocked skill it builds on.

v3.1.0

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@drizzer14 drizzer14 released this 15 Aug 10:09
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Fixed

  • Buff colouring — compound-quality buffs (for example gun depression and in-clip reload) now show green; generic KPI lines render neutral.

v3.0.0

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@drizzer14 drizzer14 released this 12 Aug 10:39
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Updated

  • Retargeted to World of Tanks client 2.3.1.2 (#921). No functional change; existing settings and schema carry over.

v2.0.0

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@drizzer14 drizzer14 released this 06 Aug 10:27
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Updated

  • Retargeted to World of Tanks client 2.3.1.1. No functional change; existing settings carry over.

v1.6.0

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@drizzer14 drizzer14 released this 03 Aug 09:54
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Added

  • New "Exclude Elite System" setting — a child option under Fully Progressed, off by default. Turn it on and a vehicle whose only remaining progression is the Elite System grade band shows the golden Fully Progressed bar instead of the Elite bar. Unclaimed Elite rewards still take priority.

Changed

  • The Fully Progressed tooltips now itemize what you finished — every researched module and vehicle, each Field Modification level with the variant you picked, the skill tree's final upgrade, and each Elite Level reward with the level it unlocks at. Tier XI vehicles also get their skill counter in the tooltip header.

v1.5.0

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@drizzer14 drizzer14 released this 01 Aug 18:21
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Added

  • Fully Progressed bar — a vehicle with nothing left to research, upgrade, or unlock now gets its own golden bar that lists every progression type it completed, with the total XP each one took. (It used to keep showing a finished Elite Levels bar.)

Changed

  • The settings panel is grouped — the mod's ModsSettingsAPI options now split into Modes, Formatting, and Layout instead of one flat list.

v1.4.0

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@drizzer14 drizzer14 released this 30 Jul 08:45
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Changed

  • Elite Rewards tooltips now tell you which level a reward unlocks at — the tooltip carries a badge with that level's grade emblem and the level number.