Releases: drizzer14/garage-progress-bar
Releases · drizzer14/garage-progress-bar
Release list
v4.0.0
Garage Progress Bar retargeted to World of Tanks EU client 2.3.1.3.
What's new in 4.0.0
- Retargeted to WoT EU client 2.3.1.3. No functional change — this is a client-compatibility release (major bump per patch).
- Verified compatible by static seam-diff (zero engine-API divergence) plus the full domain test suite (436 tests passed). A live in-battle/garage confirmation was not performed for this release.
Requirements
- World of Tanks EU 2.3.1.3 (Wargaming EU/global client).
- Bundled dependencies: OpenWG GameFace 1.1.6, ModsSettingsAPI (Aslain) 1.6.4, ModsListAPI 1.7.8.
Install
- Recommended: run
GarageProgressBar-Setup-4.0.0.exe. - Manual: copy
com.14th_ua.garageprogressbar_4.0.0.wotmodinto<World of Tanks>\mods\2.3.1.3\.
v3.3.1
Garage Progress Bar for World of Tanks EU 2.3.1.2 — a garage progress bar for tech-tree research, Field Modifications, Tier XI skill-tree upgrades, and Elite Levels.
What's new in 3.3.1
- Privacy fix: the mod no longer writes an absolute file path into
python.log. Earlier builds baked the build machine's full path — including a Windows username — into every log line's(file, line)prefix. Log lines now show a mod-relative path (res/scripts/client/...) only. Safe to share your log publicly. (#10)
No gameplay or feature changes.
Requirements
- World of Tanks EU 2.3.1.2 (Wargaming client).
- OpenWG GameFace (bundled in the installer and the wgmods.net package).
Install (recommended)
- Close the game.
- Run
GarageProgressBar-Setup-3.3.1.exe. - Start the game.
Manual install
- Close the game.
- Copy
com.14th_ua.garageprogressbar_3.3.1.wotmodinto yourmods/2.3.1.2/folder. - Make sure OpenWG GameFace is installed.
- Start the game.
v3.3.0
Added
- Allow Fallthrough setting (off by default): when on, the bar skips a disabled mode and shows the next available mode in priority order, instead of hiding.
Removed
- The Exclude Elite System setting — replaced by Allow Fallthrough. An existing install carrying the old option migrates automatically.
Changed
- The Tier XI skill-tree bar draws a one-parent, three-child upgrade node as a T-branch — two children inline and the third on a branch below — instead of a misleading straight chain.
v3.2.0
v3.1.0
v3.0.0
v2.0.0
v1.6.0
Added
- New "Exclude Elite System" setting — a child option under Fully Progressed, off by default. Turn it on and a vehicle whose only remaining progression is the Elite System grade band shows the golden Fully Progressed bar instead of the Elite bar. Unclaimed Elite rewards still take priority.
Changed
- The Fully Progressed tooltips now itemize what you finished — every researched module and vehicle, each Field Modification level with the variant you picked, the skill tree's final upgrade, and each Elite Level reward with the level it unlocks at. Tier XI vehicles also get their skill counter in the tooltip header.
v1.5.0
Added
- Fully Progressed bar — a vehicle with nothing left to research, upgrade, or unlock now gets its own golden bar that lists every progression type it completed, with the total XP each one took. (It used to keep showing a finished Elite Levels bar.)
Changed
- The settings panel is grouped — the mod's ModsSettingsAPI options now split into Modes, Formatting, and Layout instead of one flat list.