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v2rayF v2.6.3.6

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@github-actions github-actions released this 19 Sep 02:53
· 11 commits to main since this release

v2.6.3.6

Why

Gaming mode only flipped Chromium HTTP assist off. That is necessary for Unity/UDP but not a booster. Users (and GearUP comparisons) expect UDP-aware path selection, multipath that reacts mid-match, and no fragment/Survive latency poison — without pretending we own a private AIR backbone.

Added

  • Gaming Boost preset: full TUN; assist / fragment / Survive off; Smart Multipath + Smart Connect on; GamingBoostActive persisted.
  • UDP-aware Smart Connect (RankProfile.Gaming): prefer Hy2/TUIC/WG; penalize Vision/REALITY when a nearby UDP peer works.
  • Xray burstObservatory interval 15s when Gaming + multipath (else 1m).
  • Tighter path-health cadence while Gaming Boost is Connected.
  • Bundled game-catalog.json + Settings Apply game catalog → App Network Direct (optional; default stays full tunnel).
  • Tip: docs/tips/gaming-boost.md.

Verify

dotnet test src/v2rayF.Core.Tests/v2rayF.Core.Tests.csproj -c Release

Settings → Gaming Boost → Save → Connect. Assist/fragment off; multipath tip for Xray classic. Play/Translate may fail (expected). UDP/Unity row should match V2Box on the same link.