Skip to content

v0.1.2 - matching mod and apworld

Choose a tag to compare

@drohack drohack released this 03 Sep 01:11
· 71 commits to main since this release

Use the mod and the apworld from THIS release together. v0.1.1's assets were
built before twelve commits that renamed every progressive item, so a v0.1.1
seed and a current mod disagree about what the items are called and those
items silently do nothing.

Since v0.1.1:

  • ERN port upgrades: all six measured, the efficiency cap and the ramp fixed
  • Every progressive item is now named "Progressive ...", so trackers group them
  • ERN upgrade magnitudes are yaml options
  • Ten filler items (ammo, energy, resource caches, field shield, six ERN surges),
    each proven in game; five that did nothing are fixed
  • Build Limit items are no longer generated - every building starts unlimited
  • The login panel picks its canvas deterministically and logs which one it got
  • The release build refuses to package if the version disagrees across files

Install: docs/installation.md