v0.1.2 - matching mod and apworld
Use the mod and the apworld from THIS release together. v0.1.1's assets were
built before twelve commits that renamed every progressive item, so a v0.1.1
seed and a current mod disagree about what the items are called and those
items silently do nothing.
Since v0.1.1:
- ERN port upgrades: all six measured, the efficiency cap and the ramp fixed
- Every progressive item is now named "Progressive ...", so trackers group them
- ERN upgrade magnitudes are yaml options
- Ten filler items (ammo, energy, resource caches, field shield, six ERN surges),
each proven in game; five that did nothing are fixed - Build Limit items are no longer generated - every building starts unlimited
- The login panel picks its canvas deterministically and logs which one it got
- The release build refuses to package if the version disagrees across files
Install: docs/installation.md