v0.1.3 - honest map, tighter logic, seeds that always build
Use the mod, apworld and yaml from THIS release together.
GENERATION. Solo seeds used to fail to build about once in 18,000 - loudly,
writing no seed at all. This world now places its own progression and retries
on failure, the way oot and pokemon_emerald do. Measured 0 failures in 16,000
seeds, with no unreachable or unbeatable seeds. Multiworld is untouched.
THE MAP TELLS THE TRUTH. Red now means a check cannot be reached, yellow means
reachable but out of logic, grey means done. Farsite's free first cache reads
green as it always should have, and its skull is drawn as a totem, because
lighting the totems is what the mission actually asks.
LOGIC, from playing the campaign. Totems on Shattered, Wallis and Founders need
the greenar chain. Reclaim needs a Nullifier everywhere. Not My Mars and Ruins
Repurposed need a Miner. Serious, Sequence, Wallis and Ever After have real
requirements they did not have before, some of which escalate across a
mission's objectives. Two seeds were soft-locked before these corrections.
Greenar Refinery is retired - the Factory now unlocks it too. There was never a
reason to have one without the other.
starter_missions now starts at 2. One starter could not be made to generate
reliably.
The CONNECT button becomes DISCONNECT once connected.
Install: docs/installation.md