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bbhost v0.2.15

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@github-actions github-actions released this 08 Oct 01:01
· 98 commits to master since this release

Release bundles for the live server, as before:

  • Windows: unzip bbhost-win-v0.2.15.zip into a folder of its own and double-click run-bbhost.bat. It starts bbhost and keeps its log in the logs folder.
  • Linux: untar bbhost-linux-v0.2.15.tar.gz and run ./run-bbhost.sh.
  • Steam Deck: bbhost-steamdeck-v0.2.15.tar.gz; its STEAMDECK.md has the steps.

New in this release:

  • Debug Menu plugin. The developers' debug menu is now an official plugin, with a font of its own and the menu's text in English (Japanese in the plugin's settings). Turn it on in the setup window's Plugins tab; in the game, the ` key opens it. Trying it out online with friends is fine; cheating against other players gets an account banned. The old PC Settings switch is gone: if you had it on, the plugin is turned on for you.
  • shadPS4 game libraries work as they are. If the 1.09 update sits beside your game in a folder of its own (CUSA00900-UPDATE or CUSA00900-patch), bbhost reads it the way the console applies an update; there is nothing to copy. The setup window says version 01.09, the update read from CUSA00900-UPDATE, and without an eboot set, the update's decrypted eboot.bin is used.
  • A flat green title screen, or a crash at start in FileTransferTask.cpp(865), came from game folders holding files older than the 1.09 update's. bbhost now leaves The Old Hunters off when its files are missing and says why in the log, and a crash report names the files the game could not read. If your log says patch: old-hunters skipped or not the 1.09 m21_00_00_00 layout, copy the update's files over the game folder again and choose Replace (Troubleshooting).
  • F12 captures for graphics problems. F12 writes the frame, its render targets and the draw list into a folder of its own in logs (logs\f12-<date>-<time>) and names it in the log: zip that folder and send it with the log. BBHOST_F12_PNG=1 writes PNG files instead.
  • AMD: the GPU stopping in the Forbidden Woods. An RX 9070 XT lost the device in the game's own tessellated meshes there. Their buffer accesses are now kept inside each patch, and the device-fault report says where a bad address lies against the tessellation buffer. If it still happens on your card, please send the log; set BBHOST_TESS_HULL=0 before run-bbhost.bat leaves those meshes out meanwhile.

Full Changelog: v0.2.14...v0.2.15