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bbhost v0.2.16
Release bundles for the live server, as before:
- Windows: unzip
bbhost-win-v0.2.16.zipinto a folder of its own and double-clickrun-bbhost.bat. It starts bbhost and keeps its log in thelogsfolder. - Linux: untar
bbhost-linux-v0.2.16.tar.gzand run./run-bbhost.sh. - Steam Deck:
bbhost-steamdeck-v0.2.16.tar.gz; itsSTEAMDECK.mdhas the steps.
New in this release:
- Windows: no more crash when certain effects are drawn. Some Windows players' games closed with
ACCESS_VIOLATIONat0x2cce9b5, usually in combat.- Cause: the game builds the strips behind some of its effects in two functions that keep working values just below the stack. Windows overwrites that area whenever it handles an exception, and bbhost's texture tracking raises one the first time memory it watches is written.
- Fix: bbhost now runs its own version of those two functions, which keeps nothing there. They produce the same output as the game's, checked on 800,000 random strips.
- The community "Intel 12th Gen+ SFX workaround" patch is not needed: it avoided the crash by not drawing those effects at all.
- The crash was not specific to any CPU. The log now names your processor in a
cpu:line near the top.
- Typing in the game's text boxes works. The hunter name, chalice glyphs and network password can now be typed.
- A new install's settings had them answered or cancelled the moment they opened. An existing setting that still does this is switched back once, and the log says so.
- The name box starts with "Hunter" selected, so typing replaces it.
- Each box takes only what the game accepts: the glyph box, for example, takes only valid glyph characters.
- The password box shows stars.
- The game behind a box no longer moves while you type.
- A controller's confirm and back buttons close the box.
- On Windows, a Japanese, Chinese or Korean input method no longer turns the letters into characters the box would drop.
- Debug Menu plugin: no more death loop. With the plugin on, the player and every enemy died on each load, over and over. Its English text had translated names the game's character scripts look functions up by. Those names now stay as the game has them, so a few rows of the debug menu show them in Japanese.
Full Changelog: v0.2.15...v0.2.16