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Frame rate: 30, 60, 90 or Uncapped. The Frame rate option (F10, PC Settings or the setup window) now runs the game itself at that rate, from Kyo's 60 and 90 FPS++ lists; Uncapped follows the measured frame time. It applies on the next start (#45).
Faster rendering. The game's own occlusion culling works now, so objects hidden behind others are no longer drawn: on a Radeon 8060S a busy spot went from ~89% GPU to ~51%, and from 90 to 130 fps uncapped. More of the rendering work runs on a thread of its own, and AMD cards run the shaders the way their driver prefers (#45).
Smoother frames. A finished frame reaches the screen at once instead of waiting a refresh, and the game's timers and waits are more precise, especially on Windows (#45).
AMD fixes. No more GPU hang at the title on AMD's Windows driver (Radeon 8060S), and no more device loss in the Forbidden Woods on some cards (RX 7600 XT). On AMD with Windows, play in fullscreen: in a window the driver stops answering the game's occlusion checks, which costs a lot of frame rate (#45).
Missing effects are back, such as the black particles of lamp travel and the blood rain after a boss (#45).
Less memory on Windows. The display buffers fit your largest display instead of always 5120x2160, about a gigabyte less on a 1080p screen (#45).
Lighter loading screens. They no longer present hundreds of frames a second, so loads take far less CPU (#45).
PC enhancements (The Old Hunters, the mirror, rebirth, five players) now cost nothing outside the places they are used (#45).
Shader caches belong to the version that made them: the first start after an update rebuilds them, so the title takes a little longer once (#45).
Mouse camera as in Dark Souls III. The mouse turns the camera by a fixed angle per movement, with no acceleration or top speed, at any frame rate. A quick flick switches lock-on targets, and the wheel can be bound. With keyboard and mouse the camera no longer swings round by itself as you move (PC Camera > Mouse Auto-Rotation brings that back); a controller keeps the game's camera (#50).
Keyboard movement. Sprinting no longer breaks for a moment when you press A or D, opposite keys cancel as in Dark Souls III, and holding Left Alt walks (rebindable) (#51).
Controller. Back / Select / Share opens Gestures (#45).
No more self-updating. Antivirus flagged bbhost replacing its own executable. With update checks on, the setup window and F10 now say when a new version is out and open its release page. Older versions can't install this one themselves: download it from this page (#59).
Same file names every release. The bare executables are now bbhost.exe (Windows) and bbhost (Linux), so shortcuts and Steam entries keep working when you replace the file (#60).
Under the hood. 30 of the game's functions - event scripts, item lots, player data, chalice dungeons, talk scripts and the follow camera - now run as bbhost's own source, checked against the game's. Nothing should look different (#49).