This repository was archived by the owner on Aug 2, 2026. It is now read-only.
MotorTownMods v0.9.2
New (kinda) endpoints!
GET /settings/traffic- Get current AI traffic spawner settingsPOST /settings/traffic- Formerly at/status/traffic, now handles just AI trafficPATCH /settings- Handles setting the server configurationPATCH /events/<guid>- FormerlyPOST /events/<guid>for modifying event's name and race setupPOST /events/<guid>/players- Add player(s) into an eventDELETE /events/<guid>/players- Remove player(s) from an eventGET /houses/<guid>- Get specific house based on the given GUID
Breaking changes
- Most of the hard-coded table conversions have been removed in favour of the new C++ Lua table parser. This should be less prone to human error during parsing and may increase performance in certain scenarios. However, structs are not yet supported.
FTransformto JSON output now usesTranslationinstead ofLocationas one of its keys.
Bugfixes
- Fix possible truncate error when passing
FGuidas a string. - Fix the event's lap amount not updated on creation or during edits
- Fix event setup not properly set on creation/edit
- Fix garage spawner giving wrong output and not doing anything
- Fix #50 by relegating the pinned announcement to any available admin player