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This repository was archived by the owner on Aug 2, 2026. It is now read-only.

MotorTownMods v0.9.2

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@github-actions github-actions released this 31 Jul 08:40
· 49 commits to main since this release

New (kinda) endpoints!

  • GET /settings/traffic - Get current AI traffic spawner settings
  • POST /settings/traffic - Formerly at /status/traffic, now handles just AI traffic
  • PATCH /settings - Handles setting the server configuration
  • PATCH /events/<guid> - Formerly POST /events/<guid> for modifying event's name and race setup
  • POST /events/<guid>/players - Add player(s) into an event
  • DELETE /events/<guid>/players - Remove player(s) from an event
  • GET /houses/<guid> - Get specific house based on the given GUID

Breaking changes

  • Most of the hard-coded table conversions have been removed in favour of the new C++ Lua table parser. This should be less prone to human error during parsing and may increase performance in certain scenarios. However, structs are not yet supported.
  • FTransform to JSON output now uses Translation instead of Location as one of its keys.

Bugfixes

  • Fix possible truncate error when passing FGuid as a string.
  • Fix the event's lap amount not updated on creation or during edits
  • Fix event setup not properly set on creation/edit
  • Fix garage spawner giving wrong output and not doing anything
  • Fix #50 by relegating the pinned announcement to any available admin player