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Releases: drspx/java_strike
Releases · drspx/java_strike
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Release release-20260424221211-9729b65
fix: move setVisible after pack so canvas renders at correct size
Release release-20260424181327-02622e8
Add fog of war feature - Fog of war toggle via 'F' key (host/server only) - New packet type 13 for fog state broadcast - Radius-based visibility (300px) around local player - Fog overlay with dark circles around visible entities - Moving obstacles, bullets, and remote players hidden beyond radius - Static obstacles always visible - HUD indicator when fog is enabled
Release release-20260402220439-8eb90f2
matrix build
Release release-20260326182133-c032ed5
Fix: proper collision detection - blocks player movement BEFORE they …
Release release-20260326181229-c2c7e75
Fix: players can no longer walk through walls, added collision detection
Release release-20260326162056-f62c347
Optimize performance: disabled antialiasing, removed glow/shadow effe…
Release release-20260325121738-fae1d48
bomb defusal mode (#5) * feat: bomb defusal * chore: refactor * fix: network class * refactor: intellij automatic refactor and formatting
Release release-20260324205941-f5b3255
chore: upgrade to Java 25 for builds
Release release-20260324205233-1b0ed4a
feat: more interesting map with static cover and moving obstacles (#4) - Replace single wall with a proper map layout: - Centre vertical wall with a mid-gap to pass through - Horizontal cover walls on both sides - Corner boxes for extra cover - Add 3 moving obstacles (orange-red) that bounce back and forth: - Horizontal patrol across the centre gap - Two vertical patrols on left/right lanes - Moving obstacles block bullets just like static ones - Static obstacles rendered in dark grey, moving in orange-red Co-authored-by: Marlin <marlin@openclaw>
Release release-20260324204400-8993d7f
ci: auto-create GitHub release on every push to main (#3) Co-authored-by: Marlin <marlin@openclaw>