This version has been updated to use the latest version of Godot 3, and fixes multiplayer.
Apologies for the amount of time it took to release this update! Earlier this year I got a new job (and moved to a new city!), so a lot of my time has been spent focusing on real-life commitments.
Due to issues with the macOS version of the game on newer devices, I also wanted to update the engine to the latest version of Godot 3 (v3.6.3), which ended up being a lot more of a hastle than I expected... a lot of issues cropped up, such as random crashes freezes, the physics engine not working as expected, etc. These issues should be resolved, but if you encounter any new bugs or crashes, please send a bug report and I will try my best to fix them as soon as I can.
IMPORTANT: You will need to install this update in order to continue playing multiplayer with others.
Changelog
Added
- Now support Linux on ARM processors.
Changed
- Updated Godot from v3.4.5 to v3.6.3.
- Updated Godot WebRTC library from v1.1.0 to v1.2.1.
- Updated the lobby server's SSL certificate.
- Updated translations from the community.
Fixed
- Fixed errors appearing for missing
user://assetsanduser://.importfolders when importing assets for the first time.