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v0.29.0

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@Pedro-Beirao Pedro-Beirao released this 08 Apr 22:32
· 519 commits to master since this release

v0.29.0

Menu Rework

  • Reorganized all menus
  • Added tabs
    • For Keybindings, the tabs use a carrousel
  • Added scrollbar for vertically scrolling pages
  • Added new menus "Display" "Demos" "Compatibility"
    • Officially drops support for the boom menu graphics
  • Removed the menus "Sound Volume" "Status Bar / HUD"
  • Disabled strict options during strict mode
  • Enforce maximum line height
  • Uses the hud font instead of the exhud font on Raven
  • New graphics for < > & on Raven (andrikpowell)

Demos

  • Strict mode is now On by default when recording demos
    • The menu option only disables it temporarly
  • Increased demo features size to 128
  • Don't allow saving the game on strict mode

Lumps

  • Added GAMEINFO support (andrikpowell)
    • Only supports the "iwad" field
  • Added E#M# lump detection (andrikpowell)
    • Loads Doom1 instead of Doom2 if detected

Miscellaneous

  • Added config option for toggling aspect ratio correction
  • Added config option for starting the window in a different display
  • Added linear sky scrolling option for Software renderer (andrikpowell)
  • Added button states to Save games (andrikpowell)
  • Added smooth chainsaw bobbing (andrikpowell)
    • Only when Uncapped FPS is On
  • Remove SysEx support from FluidSynth midi player (ceski)
  • Improved looping for older midi hardware devices (ceski)
  • Improved support for TC games (andrikpowell)
  • Improved automap (andrikpowell)
    • Clear Last Mark instead of Clear Marks
    • New colors for "Alt Secret Exit line" and "Tag Finder line"
  • Various cheat improvements (andrikpowell)
    • Checks if a map exists before changing music with IDMUS
    • Added status for TNTCOMP and IDCLEV
    • New cheat SKILL
    • Disabled TNTCOMP for Raven
  • Rename "Use Red Numbers" to "Colored Numbers" (andrikpowell)
    • Resets the setting for all players
  • Separate Player Trail Mode option (andrikpowell)
  • Show E2M9 on intermission screen if it has been completed (andrikpowell)
  • Show E2M7 (instead of E2M5) screen on intermission for E2M8 (andrikpowell)

Bug Fixes

  • Fixed sdl_video_window_pos not being able to move fullscreen window to another display
  • Fixed shaded overlay in Hexen caused by FOGMAP (andrikpowell)
  • Fixed walls beind too bright in OpenGL (jackrjli)
  • Reintroduce complevel check for Ultimate Doom Episode 4 (Spectere)
  • Fixed desync with chainsaw weapon switch on Vanilla (andrikpowell)
  • Fixed weapon being visible at the start of the level (andrikpowell)
  • Fixed statusbar not refreshing when changing viewsize on Software (andrikpowell)
  • Fixed gnrock being drawn on top of hud during the wipe screen (andrikpowell)
  • Fixed an animation issue with Hexen melee weapons (andrikpowell)
  • Fixed an animation issue with A_Raise and A_Lower states on custom weapons (andrikpowell)
  • Fixed IDMUS not working correctly on Doom1 (andrikpowell)
  • Fixed face not reflecting the current health when loading a new level or save (andrikpowell)
  • Fixed -save not working when the folder has a backslash on Linux
  • Fixed intermission animation timers not being reset (andrikpowell)
  • Fixed text screen being skipped in E#M8 when using UMAPINFO (andrikpowell)
  • Fixed lower skill stats being kept even if a higher skill run is completed (thecnoNSMB)
  • Fixed sounds from SNDINFO overriding DEHACKED sounds (clearyf)
  • Fixed wrong sky drawing if freelook is on, but not allowed
  • Fixed wrong OpenGL tall skies vertical position (bangstk)
  • Fixed animated skies not being animated when defined via UMAPINFO
  • Fixed potential hang after restoring keyframe (PeterN)
  • Fixed poor performance from retrying sighting a player over and over again (jackrjli)