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v0.29.0
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v0.29.0
Menu Rework
Reorganized all menus
Added tabs
For Keybindings, the tabs use a carrousel
Added scrollbar for vertically scrolling pages
Added new menus "Display" "Demos" "Compatibility"
Officially drops support for the boom menu graphics
Removed the menus "Sound Volume" "Status Bar / HUD"
Disabled strict options during strict mode
Enforce maximum line height
Uses the hud font instead of the exhud font on Raven
New graphics for < > & on Raven (andrikpowell)
Demos
Strict mode is now On by default when recording demos
The menu option only disables it temporarly
Increased demo features size to 128
Don't allow saving the game on strict mode
Lumps
Added GAMEINFO support (andrikpowell)
Only supports the "iwad" field
Added E#M# lump detection (andrikpowell)
Loads Doom1 instead of Doom2 if detected
Miscellaneous
Added config option for toggling aspect ratio correction
Added config option for starting the window in a different display
Added linear sky scrolling option for Software renderer (andrikpowell)
Added button states to Save games (andrikpowell)
Added smooth chainsaw bobbing (andrikpowell)
Only when Uncapped FPS is On
Remove SysEx support from FluidSynth midi player (ceski)
Improved looping for older midi hardware devices (ceski)
Improved support for TC games (andrikpowell)
Improved automap (andrikpowell)
Clear Last Mark instead of Clear Marks
New colors for "Alt Secret Exit line" and "Tag Finder line"
Various cheat improvements (andrikpowell)
Checks if a map exists before changing music with IDMUS
Added status for TNTCOMP and IDCLEV
New cheat SKILL
Disabled TNTCOMP for Raven
Rename "Use Red Numbers" to "Colored Numbers" (andrikpowell)
Resets the setting for all players
Separate Player Trail Mode option (andrikpowell)
Show E2M9 on intermission screen if it has been completed (andrikpowell)
Show E2M7 (instead of E2M5) screen on intermission for E2M8 (andrikpowell)
Bug Fixes
Fixed sdl_video_window_pos not being able to move fullscreen window to another display
Fixed shaded overlay in Hexen caused by FOGMAP (andrikpowell)
Fixed walls beind too bright in OpenGL (jackrjli)
Reintroduce complevel check for Ultimate Doom Episode 4 (Spectere)
Fixed desync with chainsaw weapon switch on Vanilla (andrikpowell)
Fixed weapon being visible at the start of the level (andrikpowell)
Fixed statusbar not refreshing when changing viewsize on Software (andrikpowell)
Fixed gnrock being drawn on top of hud during the wipe screen (andrikpowell)
Fixed an animation issue with Hexen melee weapons (andrikpowell)
Fixed an animation issue with A_Raise and A_Lower states on custom weapons (andrikpowell)
Fixed IDMUS not working correctly on Doom1 (andrikpowell)
Fixed face not reflecting the current health when loading a new level or save (andrikpowell)
Fixed -save not working when the folder has a backslash on Linux
Fixed intermission animation timers not being reset (andrikpowell)
Fixed text screen being skipped in E#M8 when using UMAPINFO (andrikpowell)
Fixed lower skill stats being kept even if a higher skill run is completed (thecnoNSMB)
Fixed sounds from SNDINFO overriding DEHACKED sounds (clearyf)
Fixed wrong sky drawing if freelook is on, but not allowed
Fixed wrong OpenGL tall skies vertical position (bangstk)
Fixed animated skies not being animated when defined via UMAPINFO
Fixed potential hang after restoring keyframe (PeterN)
Fixed poor performance from retrying sighting a player over and over again (jackrjli)
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