Skate Commander v0.7.0 — product hardening
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First product-hardening release of Skate Commander, the web cockpit for the R.Botic Skate digital twin — still early access and sim-first (real-hardware support lands when the Skate reaches Riga).
Highlights
- One-command launch —
python -m skate_commanderauto-detects your skate_teleop model, builds the sim + collision models on first run, starts the sim endpoint, and opens the cockpit. New flags:--real,--no-browser,--port; the old explicit flags remain as advanced overrides. - Connection robustness — the UI detects a downed server or stalled telemetry (it dims/freezes the stale chips), auto-reconnects with backoff, and the backend ignores a bad command instead of dropping the socket.
- Program-editor UX —
rbtAPI autocomplete (or Ctrl-Space), a library of example programs, and error/step line highlighting in the editor. - Docs site +
rbtAPI reference — https://dsl-robotics.github.io/skatearm/commander.html
Notes
- Sim-first; the real Skate is en route to Riga. Camera passthrough and real-gripper tool presets are v0.8+ (need hardware).
- The official skt_v3 model/meshes are not redistributed — clone Rbotic/skate_teleop (the launcher finds it automatically).