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Skate Commander v0.7.0 — product hardening

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@Lavs-Daniels-Skots-231RMC173 Lavs-Daniels-Skots-231RMC173 released this 14 Jun 15:44
· 183 commits to main since this release

First product-hardening release of Skate Commander, the web cockpit for the R.Botic Skate digital twin — still early access and sim-first (real-hardware support lands when the Skate reaches Riga).

Highlights

  • One-command launchpython -m skate_commander auto-detects your skate_teleop model, builds the sim + collision models on first run, starts the sim endpoint, and opens the cockpit. New flags: --real, --no-browser, --port; the old explicit flags remain as advanced overrides.
  • Connection robustness — the UI detects a downed server or stalled telemetry (it dims/freezes the stale chips), auto-reconnects with backoff, and the backend ignores a bad command instead of dropping the socket.
  • Program-editor UXrbt API autocomplete (or Ctrl-Space), a library of example programs, and error/step line highlighting in the editor.
  • Docs site + rbt API referencehttps://dsl-robotics.github.io/skatearm/commander.html

Notes

  • Sim-first; the real Skate is en route to Riga. Camera passthrough and real-gripper tool presets are v0.8+ (need hardware).
  • The official skt_v3 model/meshes are not redistributed — clone Rbotic/skate_teleop (the launcher finds it automatically).