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Releases: dubrovskiy-yevhen-stakelogic/vice-city-vr

v0.4.0

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Added possibility to transfer save states between PC and Quest (folder save-transfer has needed information)
Changed the shoot button in immersive driving to B

v0.3.2

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Fix freeze during cutscene

v0.3.1

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  • Restored standard head-relative movement: HEAD now makes left-stick
    movement follow the headset direction without automatically rotating the
    gameplay camera.
  • Made HEAD the Movement Direction default for fresh configurations.
    Existing saved Movement Direction choices remain unchanged.
  • Preserved the previous head-yaw steering behavior as the separate
    HEAD TURN EXPERIMENTAL movement option, including its saved sensitivity.
  • Enabled the gameplay HUD by default for new installations so mission
    instructions are visible even when a player never opens the VR settings.
    Existing GameplayHud choices remain unchanged.
  • Completed tracked operation of the scripted helicopter-mounted M60: stable
    weapon aim, independent trigger fire, optional support-hand grip, no radio
    input conflict, and no collision with the player's own helicopter.

v0.3.0

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@dubrovskiy-yevhen-stakelogic dubrovskiy-yevhen-stakelogic released this 30 Jul 10:55
cc795e8
  • Added optional head-relative locomotion. Body-relative movement remains
    available, and head steering has its own adjustable sensitivity.
  • Added optional head-directed firearm aiming. Tracked weapon placement,
    physical scopes, melee combat, throwables, and two-handed instability remain
    independent of the selected aim direction.
  • Added native OpenXR bindings for Valve Index, HTC Vive, Windows Mixed
    Reality, and the Khronos Generic Controller profile alongside Oculus Touch.
  • Added alternate VR-menu shortcuts and stick/trackpad-click menu fallbacks for
    controllers without a compatible application Menu button.
  • Added active OpenXR controller-profile reporting to
    openxr_d3d12.log.
  • Added a dedicated HUD Settings submenu with visibility, uniform scale,
    horizontal width, and X/Y placement controls. Fresh installs use 130%
    uniform scale, 100% width, and zero offsets.
  • Made vr_settings.ini resolve relative to the installed reVC.exe instead
    of the launcher's working directory, preventing settings from appearing to
    reset when starting through SteamVR or a shortcut.
  • Improved remotely controlled vehicle support: the camera follows the RC
    vehicle, locomotion shortcuts no longer consume its sticks, tracked hands
    stay hidden, and A drops the RC helicopter bomb while X remains the normal
    vehicle radio button.
  • Added PASS CURRENT MISSION as an accessibility fallback for supported
    story missions in the standard PC script. The command uses guarded native
    mission-success paths so normal progression and cleanup still run.

v0.2.1

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@dubrovskiy-yevhen-stakelogic dubrovskiy-yevhen-stakelogic released this 29 Jul 15:43
05a2148

Performance and controller-access hotfix. It changes the safe first-run profile to 100% Render Scale with FXAA, disables Temporal AA by default, bypasses the legacy reVC 30 FPS limiter in OpenXR, and adds Both Grips + Both Triggers + X as an alternative way to open VR Settings. The original Both Grips + Menu shortcut remains available.

v0.2.0

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This update significantly expands VR driving and comfort options:

  • 🚗 Three driving styles: Default, physically grabbed Immersive controls, and one-controller Motion steering
  • 🏍️ Physical motorcycle steering, throttle, wheelie and standing gestures
  • 🕹️ Physical car steering wheels with one- and two-handed control
  • 📏 Per-vehicle seat-distance and steering calibration
  • 🌅 Optional motorcycle horizon lock
  • 🔫 Motion-controller drive-by shooting in Default driving mode
  • ✨ AMD FSR 2 Native AA added alongside NVIDIA DLAA
  • 🔄 Smooth and snap turning with configurable sensitivity and angle
  • 🛡️ God Mode added to the in-headset cheat menu
  • 🔧 Improved radio controls, vehicle sidearms, controller input, and general VR stability

v0.1.0

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Vice City VR v0.1.0-alpha