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Android 0.11.0

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@ducvd89 ducvd89 released this 17 Oct 08:13
· 54 commits to master since this release

Android port of Bloodborne (v1.09) for Snapdragon phones (Adreno 6xx/7xx/8xx). Mali GPUs are not supported (the Mali driver is there for testing only).

Snapdragon GSR 2, the new default upscaler

Snapdragon Game Super Resolution 2 is Qualcomm's open-source temporal upscaler (BSD-3-Clause), made for Adreno GPUs. It renders the game at a lower resolution and rebuilds a sharp picture at your output resolution.

  • Light on the GPU. On the AYN Thor (Adreno 740) it costs about 1.1 ms per frame from 640x360 to 1080p.
  • The default for everyone. New installs start with it. Updating from an older version switches your upscaler to GSR 2 once. You can go back to FSR 3.1 at any time in Graphics settings → Upscaling.
  • Sharpness: GSR 2 has no sharpening of its own. The Sharpen setting does all of it.
  • Frame generation: use Bloodframe (side menu). It works with any upscaler. FSR 3.1 frame generation needs the FSR 3.1 upscaler, so the update turns it off. Bloodframe settings are kept.

Bloodframe

  • Full precision (FP32) now runs your Lossless.dll's own FP32 shaders. This fixes the generated-frame ghosting on Adreno 8xx in FP32 mode too, as FP16 already did. Tested clean on the Oppo Find N5 (Adreno 830).

Install / update

Menu → Check for updates, or install the APK by hand over any 0.8.x–0.10.x. Saves, mods, the game folder and your other settings are kept; only the upscaler changes to GSR 2. Frame generation still needs Lossless.dll from your own copy of Lossless Scaling (the Bloodframe page can download it through Steam). No game files or Lossless Scaling files are included.

Not affiliated with Qualcomm, Lossless Scaling or lsfg-vk.