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0.6.0
Android port of Bloodborne (v1.09) for Snapdragon devices.
0.6.0 adds a GPU driver menu (menu → Graphics → GPU driver).
- Built-in Turnip (automatic by GPU) stays the default: the Adreno 6xx/7xx build, or the Adreno 8xx build on 8xx phones.
- Add driver… → Download from GitHub lists the 5 newest Turnip drivers from this repository's
turnip-*releases. The list refreshes each time it opens, marks the build for your GPU as recommended, and checks every download against its checksum before installing it. - Add driver… → Install a zip from this device installs a driver zip from your storage.
- Choosing an installed driver turns the automatic choice off; choosing Built-in again turns it back on. Drivers can be deleted from the same list, and switching asks to restart the game.
- Only Linux (glibc) Turnip builds made for this app work. Adreno-tools driver packs for Android emulators (e.g. StevenMXZ's) can't load in the game's runtime, and the installer says so instead of letting the game crash.
Drivers available now
- Turnip main 26.3.0 (35b085c) for Adreno 6xx/7xx and Turnip gen8 26.3.0 (9c7e022) for Adreno 8xx: the drivers built into 0.5.2 and 0.6.0, unchanged.
- Turnip gen8 V37 recipe (1dee441), in the gen8 release: current Mesa plus StevenMXZ's V37 Adreno 8xx patches plus this app's patches. Runs on the AYN Thor's Adreno 740 with Lossless Scaling; not yet tested on Adreno 8xx.
Tested: AYN Thor (Snapdragon 8 Gen 2, Adreno 740): downloading, installing and switching drivers from the menu, and play with the V37 driver and Lossless Scaling 2×. Not tested on Adreno 8xx. Installs over 0.5.x and keeps settings and saves.
Lossless Scaling, as before: turning it on after the game started without it restarts the game; while it's on, its settings change at once.
Select your own extracted game folder containing eboot.bin. No game files are included. Lossless Scaling is sold separately on Steam and is not included.