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0.8.0

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@ducvd89 ducvd89 released this 14 Oct 04:06
· 12 commits to master since this release

Android port of Bloodborne (v1.09) for Snapdragon devices.

0.8.0 is faster and can update itself.

  • Smoother, faster rendering. Buffer copies the game makes in the middle of drawing a frame no longer interrupt the GPU's work, and the draw pipeline (a second thread recording draws) is now always on, also when the game is limited to some CPU cores. On the AYN Thor in Central Yharnam: ~30 → 34–35 FPS without frame generation, with steadier frame times.
  • Check for updates (menu → App): finds the newest release here, downloads it (the SHA-256 is checked) and installs it. Android asks once to allow this app to install apps. Installing closes the game, so save first.
  • New default settings, tuned on the Thor: 752×424 scene upscaled by FSR 3.1 to 1280×720, the costly effects off, lowest model detail (most of the GPU time is geometry), 60 FPS limit. Lossless Scaling and cheats start off.
    • Applied on a first install, and once when updating from 0.7.x or older: your controller mapping, GPU driver and mods choice are kept; Lossless Scaling, cheats and the graphics settings go to the defaults. Turn Lossless Scaling back on in the menu if you used it.
    • Later updates keep your settings.

Tested: AYN Thor (Snapdragon 8 Gen 2, Adreno 740): 30 minutes of play without a crash with the new rendering, update from 0.7.0 keeps saves and applies the defaults as described. The in-app update was tested on the Thor only.

Select your own extracted game folder containing eboot.bin, or install it from your own PKGs. No game files are included. Lossless Scaling is sold separately on Steam and is not included.