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v1.17.0
v1.17.0 — Your Inventory Sorts Itself, Junk Sells in One Shot
Late-game inventories are a wall of 15-20 items in drop order, with your real loot buried between rusty pipes and stale energy drinks. Now sq inventory shows the four item kinds in their own sections, sorted best-to-worst, and sq sell junk clears the noise in one command — without ever touching your Rare and up.
📦 Inventory Grouped by Slot
sq inventory (and sq status) now lists your items in fixed sections — Weapons, Armor, Rings, Potions — each with a count and sorted by rarity descending, then power descending. Empty sections are skipped. The 1-to-N numbering stays continuous across sections so you still see your total at a glance.
📦 Inventory
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⚔ Weapons (7)
1. Pike of Ping (+7) [Uncommon]
2. Pike of Ping (+6) [Uncommon]
3. Keyboard of Smiting (+4) [Common]
4. Tangled Earbuds Whip (+3) [Common]
5. Thermal Paste Spatula (+2) [Common]
6. Tangled Earbuds Whip (+1) [Common]
7. Paperclip of Poking (+1) [Common]
🛡 Armor (4)
8. Chaps of Caching (+5) [Uncommon]
...
💍 Rings (2)
...
🧪 Potions (3)
...
The slot label disappears from each row — the section header carries it now. Item references (sq equip rusty, sq drop pike.2) still work exactly the same; they were always by name, never by displayed number.
🧹 sq sell junk — One-Shot Sweep
Run it from your home directory and every Common and Uncommon item in your inventory turns into gold in one pass. Rare, Epic, and Legendary are never touched.
$ cd ~ && sq sell junk
💰 Sold 15 junk items for 253 gold.
Gold: 3483 → 3736
If there's nothing to clear:
⚠️ No junk in your inventory. Rare and up are kept.
Sale prices are the same as single-item sq sell (half the shop's buy price), and the same home-directory rule applies — the shop only operates from $HOME.
Saves are unchanged. CLI surface is unchanged. No migration needed.
Full Changelog: v1.16.0...v1.17.0