A code base for experimenting Cloth Simulation.
- GPU method (GPU accelerated Explicit Euler Method)
- CPU method (Projective Dynamics)
Install Nuget for Unity then add MathNet Library to the Unity project. Following the steps to install MathNet:
- Add the NugetForUnity.unitypackage [https://github.com/GlitchEnzo/NuGetForUnity/releases] to your Unity Project. For more information, visit https://github.com/GlitchEnzo/NuGetForUnity
- Open the NuGet > Manage NuGet Packages Window.
- Search the MathNet.Numerics and install.
https://www.cs.utah.edu/~ladislav/liu13fast/liu13fast.html https://github.com/alecjacobson/computer-graphics-mass-spring-systems?fbclid=IwAR1rxSAUgD4SzL6UOU4WBMKNZ8Rx5aKF-nNmpZ_Gx4w_fDHtckS-fKSXP6A