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ClothSimulation

A code base for experimenting Cloth Simulation.

  1. GPU method (GPU accelerated Explicit Euler Method)
  2. CPU method (Projective Dynamics)

Math Library Dependency

Install Nuget for Unity then add MathNet Library to the Unity project. Following the steps to install MathNet:

  1. Add the NugetForUnity.unitypackage [https://github.com/GlitchEnzo/NuGetForUnity/releases] to your Unity Project. For more information, visit https://github.com/GlitchEnzo/NuGetForUnity
  2. Open the NuGet > Manage NuGet Packages Window.
  3. Search the MathNet.Numerics and install.

Learning Rescources

https://www.cs.utah.edu/~ladislav/liu13fast/liu13fast.html https://github.com/alecjacobson/computer-graphics-mass-spring-systems?fbclid=IwAR1rxSAUgD4SzL6UOU4WBMKNZ8Rx5aKF-nNmpZ_Gx4w_fDHtckS-fKSXP6A

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A code base for experimenting Cloth Simulation

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