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02. Editor Utility Widget
DYLO Gaming edited this page Jan 16, 2026
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7 revisions
Warning
This asset requires you to have Ai Behavior Toolkit already added to your project. This asset will not work without it as blueprints reference content from there.
Right-click on EUW_ABT and "Run"

Select an actor that has the Behavior Component added, hover over the editor utility widget, and press [Alt + R] to refresh
You should see it's properties displayed and can now edit them

Note
Hovering over the text next to the button in the top-right of the widget will display keyboard shortcuts.

Under ⚙️ General Settings, there are additional properties that are exposed for easier editing