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02. Editor Utility Widget
DYLO Gaming edited this page Jan 9, 2026
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7 revisions
Warning
Critical content demanding immediate user attention due to potential risks. This asset requires you to have Ai Behavior Toolkit already added to your project. This asset will not work without it as blueprints reference content from there.
Once added, right-click on EUW_ABT and "Run"

Select an actor that has the Behavior Component added, hover over the editor utility widget, and press [Alt + R] to refresh
You should see it's properties displayed and can now edit them
