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02. Editor Utility Widget

DYLO Gaming edited this page Jan 9, 2026 · 7 revisions

Warning

This asset requires you to have Ai Behavior Toolkit already added to your project. This asset will not work without it as blueprints reference content from there.


Once added, right-click on EUW_ABT and "Run"

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Select an actor that has the Behavior Component added, hover over the editor utility widget, and press [Alt + R] to refresh

You should see it's properties displayed and can now edit them

GIF 1-9-2026 2-47-53 PM


Note

Hovering over the text next to the button in the top-right of the widget will display keyboard shortcuts.

GIF 1-9-2026 2-52-07 PM


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