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v0.3.2-alpha — Plugin & Installer Fixes

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@dysmorphis-hub dysmorphis-hub released this 28 May 22:54

Two-Tier Deployment

This release ships in two parts:

  • Plugin (Nexus) — small archive with the Starfield ESM + Papyrus scripts. Install via Vortex from Nexus Mods.
  • Backend (this release) — heavy archive with the AI infrastructure (llama.cpp, embedded Python, models). Choose the model that fits your GPU.

You need BOTH for EVE to work.


What's New in v0.3.2-alpha

🔇 No more 6 MB Papyrus log spam

Removed a dead script binding inside the plugin (EveDirectorQuest) that was filling everyone's Papyrus.0.log with thousands of "Cannot open store for class EveDirector" errors on every save load.

Special thanks to djoole for the detailed bug report — your log files made the fix possible.

🛠 Installer fix for Steam in `Program Files (x86)`

`install_backend.bat` had a Windows batch scripting bug where the literal `)` in `Program Files (x86)` was prematurely closing a parenthesized config-generation block, causing silent installation failure. Now uses delayed expansion (`!SF_DIR!` instead of `%SF_DIR%`) so the path is read correctly.

Special thanks to Bneezy (and his Gemini diagnosis) for catching this and posting the fix in the comments.

📜 Quest start dance after every update is now documented

The `stopquest` → save → reload → `startquest` sequence is required after every EVE update, not just first install.

Why: Starfield's Papyrus engine serializes the EVE quest's script binding into your save game, so reinstalling EVE — even with byte-identical files — needs a clean re-bind. The README and installer console output now make this explicit.


Required: Quest Re-Bind After Updating

If you already have EVE running on a save:

  1. Load your save with EVE running
  2. Open console (`~`), type: `stopquest `
  3. Save your game (any slot)
  4. Quit to main menu
  5. Load that save again
  6. Open console, type: `startquest `
  7. Save again

EVE auto-starts on every future load — until your next update.

If you don't know your FormID, type `help EveAdapterQuest 4` in the console.


Downloads

File Size GPU recommendation
`EveCombatAI-Backend_v0.3.2-alpha_1.7B.zip` 1761 MB RTX 2060 / RX 5700 (6+ GB VRAM) — default
`EveCombatAI-Backend_v0.3.2-alpha_0.6B.zip` 937 MB GTX 1060 / RX 5500 (4 GB VRAM)
Nexus plugin 22 KB https://www.nexusmods.com/starfield (separate download)

Both bundles must match versions. Don't mix v0.3.0 plugin with v0.3.2 backend or vice versa.


Installation

  1. Install the Nexus plugin via Vortex (or copy EvePlugin.esm + 3 .pex files manually to Starfield\Data\)
  2. Download the backend ZIP that matches your GPU, extract anywhere
  3. Run `install_backend.bat` and follow the prompts
  4. Double-click the EVE Combat AI desktop shortcut
  5. Launch Starfield via `sfse_loader.exe`
  6. Do the quest start dance (see above)

File Hashes (SHA256)

```
fd750f9da145ca2f36ca72095f8b4a03b2eff3d9b51210a7936c1d2a9cc8c280 EveCombatAI-Plugin_v0.3.2-alpha_NEXUS.zip
511beb3938c7a49b1ac532dc825308f070372b40cd19011c6a3df2275119918a EveCombatAI-Backend_v0.3.2-alpha_0.6B.zip
3afa141fda824548a8fd93d1ea9fcf442c20c36d00c997e3b2de427c207fbc62 EveCombatAI-Backend_v0.3.2-alpha_1.7B.zip
```