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EVE Combat AI v0.4.0 — Companion AI, Swarm & Reinforcement

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@dysmorphis-hub dysmorphis-hub released this 06 Jun 02:01

EVE Combat AI — v0.4.0

A local LLM is now your enemies' tactical commander — and your companion's. This is the biggest update yet: a whole second AI pipeline for your ally, a new swarm mechanic for alien fauna, and the ship-landing reinforcement system, all running 100% offline on your own GPU.


✨ Headline features

🤝 EVE Companion AI (NEW)

Your companion is now driven by its own LLM tactical pipeline — separate from the enemy AI. It reads the fight (your HP, the nearest threat, range, environment) and picks suppress / cover / flank / regroup to actually support you instead of running into fire. On by default; toggle with EveCompanionOn / EveCompanionOff.

🐝 Swarm (NEW)

Fight alien creatures and the AI can call a swarm — pulling every nearby hostile creature (within ~70 m) into the fight and charging them straight at you. A growing, Starship-Troopers-style wave. Creatures only (never humans/robots); a bug-pull cascades as the AI keeps choosing it.

🚀 Reinforcement dropship

When a human squad is being wiped, the AI can call in a faction dropship — it flies in, lands, and disgorges fresh hostiles. ~1-in-10 times the ship stays (claimable, with guards aboard); otherwise it lifts off and leaves. Faction-aware (Crimson Fleet, Ecliptic, House Va'ruun, UC SysDef, Spacers).

🔦 Search & pursue

Lost line of sight? Squads fan out and sweep toward your last position instead of giving up.


🔧 Under the hood

  • Richer decisions — the AI now reads your weapon class, range band, squad spread, cover, environment, and how long it's held a tactic, for smarter, less repetitive choices.
  • Type-aware tactics — animals get suppress/flank/swarm; human/robot factions get cover/regroup/reinforcement; mixed fights get both.
  • Stability — fixed a double-binding issue that could duplicate AI decisions across save reloads; on-screen debug notifications are now off by default (toggle with NotifyOn/NotifyOff).
  • Clean updates — the plugin master is versioned (EvePlugin_040.esm) so the EVE quest re-binds cleanly on every update.

📦 Install

Two parts, as always — they ship separately (Nexus rejects all-in-one bundles):

  1. Plugin (this Nexus page): EvePlugin_040.esm + scripts → Starfield\Data\, enable *EvePlugin_040.esm in Plugins.txt.
  2. Backend (GitHub): download the 0.6B (GTX-class) or 1.7B (RTX 3060+) zip, run install.bat, launch with the included launcher.

Requires: SFSE, Cassiopeia Papyrus Extender (matching version), Address Library, Starfield 1.16.242. After updating, do the quest re-bind once: stopquest <FormID> → save → reload → startquest <FormID> → save.


100% local. Your GPU, your machine, no cloud. — EVE Combat AI