EVE Combat AI v0.5.0-alpha — World Director
EVE Combat AI — v0.5.0-alpha
Your planets are no longer empty. A local LLM now acts as a World Director — as you explore a surface, it occasionally assembles a point of interest near you out of real Starfield structures, loot, and hostiles. 100% offline, on your own GPU.
✨ Headline feature
🌍 World Director (NEW)
As you roam a planet surface, the Director occasionally builds a small point of interest ahead of you — a structure or two (watchtower, radar dish, platform, reactor, greenhouse, …), loot containers, and faction or fauna guards. You discover it as you travel; it doesn't pop in front of you.
- LLM-driven, deterministic assembly. The local model decides whether and what kind of POI fits the moment; the mod picks the concrete buildings and lays them out. No two look the same — a structure won't repeat for 10 POIs.
- Spawns guarded. Faction guards at a POI get the full EVE combat AI automatically. The Director never spawns during a fight, and POIs are spaced out (random 45–300 s), so you're never buried in encounters.
- Toggle:
cqf EveDirectorQuest DirectorOn/DirectorOff(on by default).
🔧 Also in this release
- Companion notifications — show/hide the companion's tactic picks:
cqf EveAdapterQuest CompanionNotifyOn/CompanionNotifyOff. - Reinforcement frequency cap — dropships no longer spam during a long fight (max 2 per 10 decisions).
- Console command reference ships in the package —
EVE_CONSOLE_COMMANDS.md(also on the Nexus page). - Version reporting — every script reports
v0.5.0-alpha:cqf EveAdapterQuest ShowVersion,cqf EveDirectorQuest ShowVersion. - Versioned plugin —
EvePlugin_050.esm, so the EVE quests re-bind cleanly on update. - Polish -- Ecliptics only use jetpacks when they flank
📦 Install
Two parts, as always — they ship separately (Nexus rejects all-in-one bundles):
- Plugin (Nexus):
EvePlugin_050.esm+Scripts\*.pex→Starfield\Data\, enable*EvePlugin_050.esminPlugins.txt. - Backend (GitHub): download the
0.6B(GTX-class) or1.7B(RTX 3060+) zip, runinstall.bat, launch with the included launcher.
Requires: SFSE, Cassiopeia Papyrus Extender v8.0+ (matching version), Address Library, Starfield 1.16.242.
After installing/updating, do the quest re-bind once per quest (FormIDs from help EveAdapterQuest 4 / help EveDirectorQuest 4):
stopquest <FormID> → save → reload → startquest <FormID> → save.
See EVE_CONSOLE_COMMANDS.md for the full command list.
100% local. Your GPU, your machine, no cloud. — EVE Combat AI