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EVE Combat AI v0.5.0-alpha — World Director

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@dysmorphis-hub dysmorphis-hub released this 06 Jun 17:53

EVE Combat AI — v0.5.0-alpha

Your planets are no longer empty. A local LLM now acts as a World Director — as you explore a surface, it occasionally assembles a point of interest near you out of real Starfield structures, loot, and hostiles. 100% offline, on your own GPU.


✨ Headline feature

🌍 World Director (NEW)

As you roam a planet surface, the Director occasionally builds a small point of interest ahead of you — a structure or two (watchtower, radar dish, platform, reactor, greenhouse, …), loot containers, and faction or fauna guards. You discover it as you travel; it doesn't pop in front of you.

  • LLM-driven, deterministic assembly. The local model decides whether and what kind of POI fits the moment; the mod picks the concrete buildings and lays them out. No two look the same — a structure won't repeat for 10 POIs.
  • Spawns guarded. Faction guards at a POI get the full EVE combat AI automatically. The Director never spawns during a fight, and POIs are spaced out (random 45–300 s), so you're never buried in encounters.
  • Toggle: cqf EveDirectorQuest DirectorOn / DirectorOff (on by default).

🔧 Also in this release

  • Companion notifications — show/hide the companion's tactic picks: cqf EveAdapterQuest CompanionNotifyOn / CompanionNotifyOff.
  • Reinforcement frequency cap — dropships no longer spam during a long fight (max 2 per 10 decisions).
  • Console command reference ships in the package — EVE_CONSOLE_COMMANDS.md (also on the Nexus page).
  • Version reporting — every script reports v0.5.0-alpha: cqf EveAdapterQuest ShowVersion, cqf EveDirectorQuest ShowVersion.
  • Versioned pluginEvePlugin_050.esm, so the EVE quests re-bind cleanly on update.
  • Polish -- Ecliptics only use jetpacks when they flank

📦 Install

Two parts, as always — they ship separately (Nexus rejects all-in-one bundles):

  1. Plugin (Nexus): EvePlugin_050.esm + Scripts\*.pexStarfield\Data\, enable *EvePlugin_050.esm in Plugins.txt.
  2. Backend (GitHub): download the 0.6B (GTX-class) or 1.7B (RTX 3060+) zip, run install.bat, launch with the included launcher.

Requires: SFSE, Cassiopeia Papyrus Extender v8.0+ (matching version), Address Library, Starfield 1.16.242.

After installing/updating, do the quest re-bind once per quest (FormIDs from help EveAdapterQuest 4 / help EveDirectorQuest 4):
stopquest <FormID> → save → reload → startquest <FormID> → save.

See EVE_CONSOLE_COMMANDS.md for the full command list.


100% local. Your GPU, your machine, no cloud. — EVE Combat AI