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EVE Combat AI v0.6.1 — Starfield 1.16.244 Compatibility

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@dysmorphis-hub dysmorphis-hub released this 16 Jun 18:06

EVE Combat AI v0.6.1 — Starfield 1.16.244 Compatibility

Compatibility release. No new features — this rebuilds v0.6.0-alpha for Starfield 1.16.244. If you're on 0.6.0-alpha and the game updated to 1.16.244, SFSE stops loading EVE until you update to this build.

Requirements (1.16.244)

  • Starfield 1.16.244
  • SFSE v0.2.21 (the 1.16.244 build)
  • Cassiopeia Papyrus Extender v8.2
  • Address Library for SFSE Plugins (v22 / 1.16.244)
  • NVIDIA GPU (GTX 1060+) or AMD GPU (RX 5000+)

What changed

  • SFSE HTTP bridge (sfse_http.dll) rebuilt against the 1.16.244 SFSE headers.
  • Plugin master file is now EvePlugin_061.esm (content unchanged from 060).
  • Version strings / target game version updated to 1.16.244.

Also fixed

  • Control Center no longer touches your load order. Install/Uninstall now edit only your live, populated Plugins.txt (and back it up first) — they never create a single-line file at the other location, which could make your other mods look disabled. If you hit that before, run Install once after updating.

Nothing else changed — all v0.6.0-alpha features and fixes (EVE Control Center, dropship/landing, swarm, dialog gating, per-feature toggles) carry over as-is.

Install

  1. Plugin → install EveCombatAI-Plugin_v0.6.1_NEXUS.zip from Nexus via Vortex.
  2. Backend → download one of the backend zips below (0.6B = lighter GPUs, 1.7B = RTX 2060+ / RX 5700+), extract anywhere, run EVE Control Center.exeInstallStart.
  3. Launch Starfield via sfse_loader.exe, then do the standard quest re-bind (stopquest → save → reload → startquest → save — see EVE_CONSOLE_COMMANDS.md).

Pin your game version in Steam (Properties → Updates → "Only update when I launch") so a future patch doesn't break SFSE again.