EVE Combat AI v0.6.1 — Starfield 1.16.244 Compatibility
EVE Combat AI v0.6.1 — Starfield 1.16.244 Compatibility
Compatibility release. No new features — this rebuilds v0.6.0-alpha for Starfield 1.16.244. If you're on 0.6.0-alpha and the game updated to 1.16.244, SFSE stops loading EVE until you update to this build.
Requirements (1.16.244)
- Starfield 1.16.244
- SFSE v0.2.21 (the 1.16.244 build)
- Cassiopeia Papyrus Extender v8.2
- Address Library for SFSE Plugins (v22 / 1.16.244)
- NVIDIA GPU (GTX 1060+) or AMD GPU (RX 5000+)
What changed
- SFSE HTTP bridge (
sfse_http.dll) rebuilt against the 1.16.244 SFSE headers. - Plugin master file is now
EvePlugin_061.esm(content unchanged from 060). - Version strings / target game version updated to 1.16.244.
Also fixed
- Control Center no longer touches your load order. Install/Uninstall now edit only your live, populated
Plugins.txt(and back it up first) — they never create a single-line file at the other location, which could make your other mods look disabled. If you hit that before, run Install once after updating.
Nothing else changed — all v0.6.0-alpha features and fixes (EVE Control Center, dropship/landing, swarm, dialog gating, per-feature toggles) carry over as-is.
Install
- Plugin → install
EveCombatAI-Plugin_v0.6.1_NEXUS.zipfrom Nexus via Vortex. - Backend → download one of the backend zips below (0.6B = lighter GPUs, 1.7B = RTX 2060+ / RX 5700+), extract anywhere, run
EVE Control Center.exe→ Install → Start. - Launch Starfield via
sfse_loader.exe, then do the standard quest re-bind (stopquest → save → reload → startquest → save— seeEVE_CONSOLE_COMMANDS.md).
Pin your game version in Steam (Properties → Updates → "Only update when I launch") so a future patch doesn't break SFSE again.