v1.0.2 — overlay ui improvements & code cleanup
v1.0.2 — overlay ui improvements & code cleanup
comprehensive refactor of bass proxy overlay => improved ui, logging, and stability fixes.
overlay ui improvements
ui 2.0 redesign
- complete visual overhaul of imgui interface
- improved layout and readability across main/hooks/performance tabs
- enhanced imgui backend integration for opengl 3.x rendering
logging enhancements
- refactored logging system for clearer diagnostics
- lowercase unix-style formatting with std::quoted()-like inserts
- better error tracking and debug output
runtime stability
bass.dll dependency fix
- resolved startup crash caused by missing
bass_real.dll - ensured proper bundling in release artifacts
- fixed dll path resolution logic
threading cleanup
- removed obsolete thread library calls that could cause hangs
- streamlined initialization sequence
code quality
general cleanup
- removed unused
game_pathvariable - reformatted codebase for consistency
- cleanup of cpp proxy code
- removed performance monitoring data
build system updates
clang-win32 toolchain
- added new toolchain for win32 targeting
- small build configuration fixes
reverse engineering artifacts
decompiled sources
- added new decompiled game sources from ghidra
- improved understanding of main loop and rendering pipeline
- extracted
dll_mainfor better analysis
game executable
- added dumped exe for reverse engineering reference
dependencies
glm integration
- added glm math library for future shader/matrix work
changelog covers commits from v1.0.1 (2025-08-22 21:54:12) → v1.0.2 (2025-08-28 13:14:00).
Full Changelog: v1.0.1...v1.0.2