v1.0.4 — speedhack + logging enhancements
v1.0.4 — speedhack + logging enhancements
dll overlay expansion: game speed manipulation + diagnostic infrastructure.
new features
speedhack implementation
- added game speed manipulation functionality via
timeGetTimehook - allows real-time acceleration/deceleration of game physics and timing
- integrated into bass proxy overlay for seamless injection
logging improvements
file-based diagnostic output
- implemented persistent file logging alongside console output
- logs written to
bass_proxy.login game directory - useful for troubleshooting proton/wine deployments where console unavailable
logging refactor
- cleaned up logging infrastructure for better readability
- lowercase unix-style format with
std::quoted()-like inserts - improved diagnostic messages across overlay components
build & tooling
cmake modernization
- warning flags moved to dedicated compiler warnings target
- better separation of concerns in build configuration
- cmake formatting cleanup
c++26 performance optimizations
- minor perf improvements leveraging c++26 stdlib features
- reduced overhead in timing-critical code paths
proton/steam runtime
improved linux deployment
- enhanced
launch_proton.shscript reliability - better handling of file copies vs symlinks in wine prefix
- automatic log file accessible for debugging steam proton sessions
changelog: v1.0.3 (2025-11-17) → v1.0.4 (2025-11-18)
full changelog: v1.0.3...v1.0.4