v1.0.8 - new lua backend
🔧 Utility / Maintenance Release
This is a tooling and dependency maintenance release — no breaking changes.
Highlights include CI/CD action version bumps, a professional Lua tabbed UI framework, README badge polish, and crash fixes in the wallhack overlay.
What's Changed
- feat: unified proton/wine/native runner + shared deploy_game.cmake, v1.0.8 by @e-gleba in #51
- fix(ci): correct invalid CodeRabbit issue_assessment mode value by @e-gleba in #55
- refactor(lua): isolate sol2 into detail/, clean modern C++23 architecture by @e-gleba in #57
- feat(logging): modern C++23 logging wrapper — spdlog fully encapsulated by @e-gleba in #58
- refactor(logging): replace macros with type-safe wrapper functions by @e-gleba in #59
- feat: add CTest integration for Proton launcher emulator (2_06, 2_51, 2_71) by @e-gleba in #61
- chore: update safetyhook 0.6.9 → 0.7.0 by @e-gleba in #62
- refactor(sdk): clean up API with explicit backend naming and abstraction by @e-gleba in #63
- refactor(sdk): modernize to C++20 with Boost-style guidelines by @e-gleba in #64
- refactor(sdk): public API split, contract checks, and noexcept audit by @e-gleba in #65
- refactor(scripting): migrate from sol2 to LuaBridge3 for C++20/23 compliance by @e-gleba in #66
- feat(plugins): ultra-professional Lua 5.5.0 plugin system overhaul by @e-gleba in #67
Full Changelog: v1.0.7...v1.0.8