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v1.0.9 - add DirectX8 support!

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@github-actions github-actions released this 09 Jul 22:41
1a39c51

๐ŸŽฎ Direct3D 8 โ€” freecam for every AirStrike build

untitled.mp4

This release brings native Direct3D 8 support so the D3D8 port gets the same tooling as the OpenGL games.

Freecam, overlay, world grid, wallhack โ€” now on D3D8 too.


Supported games

Version API Before Now
2.06 OpenGL Freecam + overlay Same + freecam stacking fixed
2.51 Direct3D 8 no ImGui freecam Full D3D8 hooks + freecam + overlay
2.71 Direct3D 8 no ImGui freecam Full D3D8 hooks + freecam + overlay

v2.51 is no longer second-class.


Highlights

Area What landed
๐ŸŽฏ D3D8 backend Direct3DCreate8 โ†’ device vtable (Present, SetTransform, Reset, โ€ฆ)
๐Ÿ“ท Freecam on D3D8 Right-handed math, adopts live game camera (not a hard-coded pose)
๐Ÿ–ฅ ImGui on D3D8 Custom Dear ImGui D3D8 renderer (upstream never shipped one)
๐Ÿ”Œ One plugin set Shared lua/ โ†’ freecam / wallhack / world grid work on GL and D3D8
๐Ÿ›  OpenGL freecam Modelview reset โ€” no more stacked view matrices
โœ… #50 DX8 tracking issue closed

How D3D8 freecam works

Direct3DCreate8 (inline hook)
  โ””โ†’ CreateDevice (vtable)
       โ””โ†’ Present          โ†’ frame + ImGui overlay
          SetTransform(VIEW) โ†’ freecam / camera path
          Reset              โ†’ recover overlay + re-hook
  • Dynamic load (GetProcAddress) โ€” safe under Wine/Proton load order
  • Live camera adoption โ€” freecam starts where the plane actually is
  • Device reset safe โ€” alt-tab / mode change doesnโ€™t leave hooks dead

What's Changed

  • feat(proxy): native Direct3D 8 backend with renderer-neutral plugins by @e-gleba in #71
  • fix(ci): MSVC-ABI Direct3D 8 SDK + atomic shared_ptr for clang_windows by @e-gleba in #72

Full Changelog: v1.0.8...v1.0.9
(or ...v1.10.0 if you publish under that tag)


Assets

Platform Format Toolchain
๐ŸชŸ Windows (win32) .zip Clang Windows x86
๐Ÿง Linux (cross) .tar.xz LLVM-MinGW i686

Drop the proxy into the game folder as usual. On v2.51, freecam should now behave like on OpenGL builds.


Related

Educational research / game preservation tooling.