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Add support to vesperia_export_model.py and vesperia_import_model.py for exporting and importing .bntx textures (Switch format), respectively. These textures can be converted to and from .dds using Switch-Toolbox by KillzXGaming.
Add TLZC Mode 4 decompression support (used in DLC model files). Compression support is not needed, as the game accepts Mode 2 in place of Mode 4 without issue.
Modding support is now available, see the README. Only skeletally-animated meshes are moddable at this time (e.g. non-face). Raw buffers are now exported by default, as they are required for modding.
SVO extraction is now included via a new script, vesperia_extract_svo.py.
vesperia_export_model.py will now attempt to auto-identify the correct skeleton in BASEBONES.DAT, prompting the user only if necessary.
Textures are now exported correctly (the prior version dumped large files because it was reading big endian values as little endian).