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Releases: eArmada8/vesperia_model_tool

v1.1.3

23 Apr 19:54
39cca2e

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  • Add support to vesperia_export_model.py and vesperia_import_model.py for exporting and importing .bntx textures (Switch format), respectively. These textures can be converted to and from .dds using Switch-Toolbox by KillzXGaming.

v1.1.2

25 Jan 22:40

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  • Add TLZC Mode 4 decompression support (used in DLC model files). Compression support is not needed, as the game accepts Mode 2 in place of Mode 4 without issue.

v1.1.1

14 Dec 06:42

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  • Allow sub-models to access bones from other sub-models for their bone palettes.

v1.1.0

13 Dec 23:23

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  • Modding support is now available, see the README. Only skeletally-animated meshes are moddable at this time (e.g. non-face). Raw buffers are now exported by default, as they are required for modding.
  • SVO extraction is now included via a new script, vesperia_extract_svo.py.
  • vesperia_export_model.py will now attempt to auto-identify the correct skeleton in BASEBONES.DAT, prompting the user only if necessary.
  • Textures are now exported correctly (the prior version dumped large files because it was reading big endian values as little endian).

v1.0.0

23 Sep 00:54

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  • Initial Release