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ePaint edited this page Jul 2, 2026 · 3 revisions

Cobbliki REI

A client-side REI (Roughly Enough Items) integration for Cobblemon. It turns the REI panel into a live Pokédex and game-data browser — drops, moves, evolutions, spawns, shop prices and more — read straight from whatever Cobblemon content you actually have installed. Nothing is hardcoded: the panel reflects your mods, datapacks and configs, so it stays correct on any modpack.

How to use

Every Pokémon, every move/TM and the CobbleDollar coin is added to the REI item panel as a searchable entry. Hover any entry (or any normal item) and press:

  • R (recipe) — how you get / make / evolve this
  • U (uses) — what this is used for

Most lookups work from either side — e.g. press U on a Pokémon to see what it drops, or R on the drop to see which Pokémon (or trainer) gives it.

Searchable entries

These are added straight into the REI item list, so you can search and browse them like any item:

Entry Group Notes
Every Pokémon (and its forms) Pokémon Rendered with the live 3D model. Press R for the full Pokédex entry (below).
Every move / TM Moves / TMs All learnable TM, tutor and egg moves across every species.
CobbleDollar coin (with CobbleDollars) Press U for everything buyable, R for everything sellable.

The Pokédex entry

Press R on any Pokémon for a full data sheet, read live from Cobblemon and your datapacks:

  • Abilities — including Hidden abilities, each with its description.
  • Base stats, catch rate, base XP, friendship, gender ratio, egg groups and size.
  • Type matchups — weaknesses, resistances and immunities.
  • Riding — mount style (Air / Land / Water), seats and riding stats, when rideable.
  • Where to find — spawn biomes, structures, dimension, time of day, light level, Y-height and other conditions (or "Not found in the wild").

Forms (Alolan, Hisui, Mega, …) appear as their own entries wherever they exist.

Feature categories

Each is a normal REI category. Mode is which key opens it, and on what — remember R = how you get this, U = what this is used for.

Category Mode What it shows
Defeat Drops U a Pokémon · R a drop What a Pokémon drops when beaten (% and quantity)
Pasture Loot U a Pokémon · R a drop Passive drops from a pastured Pokémon (needs pastureLoot)
TM Compatibility U a Pokémon Every TM / tutor / egg move it can learn — type, power, accuracy, PP; per form (Alolan, Hisui, Mega, …)
Compatible Pokémon U a move / TM disc Every Pokémon that learns that move
TM Details U a move / TM disc The move's full data sheet
Evolution R the result · U the base How a Pokémon evolves (level / friendship / trade) and what it evolves from / into — form-aware
Evolution Item R the result · U the item or base Evolutions triggered by an item or Link Cable
Mega Evolution R the Mega form · U the stone or base Mega Stone + species → Mega form (needs Cobblemon: Mega Showdown)
Resurrection / Fossil R the Pokémon · U a fossil Fossils → revived Pokémon, incl. datapack legendaries
Buy from Shop R an item Its CobbleDollars shop price and vendor (needs CobbleDollars)
Sell to Bank U an item Its CobbleDollars bank sell price (needs CobbleDollars)
Trainer Drops R a drop Which trainer — gym leaders, bosses and more — drops it (needs Radical Cobblemon Trainers)

Dependencies

Required: Minecraft 1.21.1 · Fabric Loader · Fabric API · Fabric Language Kotlin · Cobblemon 1.7.x · Roughly Enough Items 16.x

Optional (categories appear only when the mod is present): CobbleDollars · tmcraft · Cobblemon: Mega Showdown · Radical Cobblemon Trainers · pastureLoot

Notes

Client-side only — it reads client-synced registries, mod jars, datapacks and configs. On a remote server, content the server never syncs to clients (e.g. datapack-only learnsets) may be unavailable; in singleplayer / LAN it's complete.