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A client-side REI (Roughly Enough Items) integration for Cobblemon. It turns the REI panel into a live Pokédex and game-data browser — drops, moves, evolutions, spawns, shop prices and more — read straight from whatever Cobblemon content you actually have installed. Nothing is hardcoded: the panel reflects your mods, datapacks and configs, so it stays correct on any modpack.
Every Pokémon, every move/TM and the CobbleDollar coin is added to the REI item panel as a searchable entry. Hover any entry (or any normal item) and press:
- R (recipe) — how you get / make / evolve this
- U (uses) — what this is used for
Most lookups work from either side — e.g. press U on a Pokémon to see what it drops, or R on the drop to see which Pokémon (or trainer) gives it.
These are added straight into the REI item list, so you can search and browse them like any item:
| Entry | Group | Notes |
|---|---|---|
| Every Pokémon (and its forms) | Pokémon | Rendered with the live 3D model. Press R for the full Pokédex entry (below). |
| Every move / TM | Moves / TMs | All learnable TM, tutor and egg moves across every species. |
| CobbleDollar coin | — | (with CobbleDollars) Press U for everything buyable, R for everything sellable. |
Press R on any Pokémon for a full data sheet, read live from Cobblemon and your datapacks:
- Abilities — including Hidden abilities, each with its description.
- Base stats, catch rate, base XP, friendship, gender ratio, egg groups and size.
- Type matchups — weaknesses, resistances and immunities.
- Riding — mount style (Air / Land / Water), seats and riding stats, when rideable.
- Where to find — spawn biomes, structures, dimension, time of day, light level, Y-height and other conditions (or "Not found in the wild").
Forms (Alolan, Hisui, Mega, …) appear as their own entries wherever they exist.
Each is a normal REI category. Mode is which key opens it, and on what — remember R = how you get this, U = what this is used for.
| Category | Mode | What it shows |
|---|---|---|
| Defeat Drops | U a Pokémon · R a drop | What a Pokémon drops when beaten (% and quantity) |
| Pasture Loot | U a Pokémon · R a drop | Passive drops from a pastured Pokémon (needs pastureLoot) |
| TM Compatibility | U a Pokémon | Every TM / tutor / egg move it can learn — type, power, accuracy, PP; per form (Alolan, Hisui, Mega, …) |
| Compatible Pokémon | U a move / TM disc | Every Pokémon that learns that move |
| TM Details | U a move / TM disc | The move's full data sheet |
| Evolution | R the result · U the base | How a Pokémon evolves (level / friendship / trade) and what it evolves from / into — form-aware |
| Evolution Item | R the result · U the item or base | Evolutions triggered by an item or Link Cable |
| Mega Evolution | R the Mega form · U the stone or base | Mega Stone + species → Mega form (needs Cobblemon: Mega Showdown) |
| Resurrection / Fossil | R the Pokémon · U a fossil | Fossils → revived Pokémon, incl. datapack legendaries |
| Buy from Shop | R an item | Its CobbleDollars shop price and vendor (needs CobbleDollars) |
| Sell to Bank | U an item | Its CobbleDollars bank sell price (needs CobbleDollars) |
| Trainer Drops | R a drop | Which trainer — gym leaders, bosses and more — drops it (needs Radical Cobblemon Trainers) |
Required: Minecraft 1.21.1 · Fabric Loader · Fabric API · Fabric Language Kotlin · Cobblemon 1.7.x · Roughly Enough Items 16.x
Optional (categories appear only when the mod is present): CobbleDollars · tmcraft · Cobblemon: Mega Showdown · Radical Cobblemon Trainers · pastureLoot
Client-side only — it reads client-synced registries, mod jars, datapacks and configs. On a remote server, content the server never syncs to clients (e.g. datapack-only learnsets) may be unavailable; in singleplayer / LAN it's complete.
- Source & issues: https://github.com/ePaint/cobbliki-rei
- License: MIT © ePaint