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A client-side REI (Roughly Enough Items) integration for Cobblemon. It turns the REI panel into a Pokédex of game data — drops, moves, evolutions and more — read live from whatever Cobblemon content you actually have installed. Nothing is hardcoded: it reflects your mods, datapacks and configs.
Every feature is a normal REI category. Hover an item or Pokémon in the REI panel and press:
- R (recipe) — how you get / make / evolve this
- U (uses) — what this is used for
| Category | What it shows |
|---|---|
| Defeat Drops | What a Pokémon drops when beaten (% and quantity) |
| Pasture Loot | Passive drops from a pastured Pokémon (needs pastureLoot) |
| TM Compatibility | A Pokémon's learnable TM / Tutor / Egg moves — type, power, accuracy, PP; hover for full effect. Per form (Alolan, Hisui, Mega, …) |
| Compatible Pokémon | Press U on a move or tmcraft disc → every Pokémon that learns it |
| Move Details | A move's full data sheet |
| Evolution / Evolution Item | How a Pokémon evolves (level / friendship / trade / item / Link Cable), form-aware |
| Mega Evolution | Mega Stone → species → Mega form (needs Cobblemon: Mega Showdown) |
| Fossil / Resurrection | Fossils → revived Pokémon, incl. datapack legendaries |
| Buy / Sell | CobbleDollars shop & bank prices (needs CobbleDollars) |
Every Pokémon and move is also a searchable REI entry, with the live 3D model.
Required: Minecraft 1.21.1 · Fabric Loader · Fabric API · Fabric Language Kotlin · Cobblemon 1.7.x · Roughly Enough Items 16.x
Optional (categories appear only when the mod is present): CobbleDollars · tmcraft · Cobblemon: Mega Showdown · pastureLoot
Client-side only — it reads client-synced registries, mod jars, datapacks and configs. On a remote server, content the server never syncs to clients (e.g. datapack-only learnsets) may be unavailable; in singleplayer / LAN it's complete.
- Source & issues: https://github.com/ePaint/cobbliki-rei
- License: MIT © ePaint