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Edgar Mesquita edited this page Jul 31, 2026 · 24 revisions

eQuantic.UI Documentation Wiki

Welcome to the official wiki for eQuantic.UI, a C# framework for ultra-fast interface development: components are written once in C# and realized as DOM + CSS on the web (via TypeScript compilation and Intelligent Reconciliation) and as GPU pixels on native (via the proprietary Photon engine — Metal/Vulkan, no WebView, no Skia).

📌 Navigation

📱 Native & Write-Once (Track N)

  • Write-Once Components - THE architecture (since the 2026-07-31 legacy excision): 28 components, one vocabulary, two realizers.
  • Photon Engine - The native GPU engine: normative SDF core, real text/icons (CoreText/CoreGraphics), the macOS window shell, 17/17 Metal parity.
  • Design System - Typed tokens, the ATOMIC style engine (styling without CSS), IAppTheme/Material 3 theming.

🏗️ Architecture & Concepts

⚙️ Compilation Engine

⚡ Runtime & Performance

🔌 Server & Integration

🎨 Ecosystem

  • Image Optimization - Next.js-style server-side image optimization (resize, WebP, caching).
  • Charts - Chart.js and ApexCharts integration.
  • Icons - Lucide, Tabler, Heroicons, and more.
  • Tailwind Updates - Theme package enhancements and dark mode.

🚀 Development Guide


Tip

This documentation is updated as the project evolves. If you find any inconsistencies, feel free to report them.

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