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  • docs: point at the playground, which nothing linked to

    @equantictech equantictech committed Aug 10, 2026
  • docs: authoring without `new`, including your own components The factory surface had no page of its own: the README showed it, the template used it, and anyone asking "why does this compile without a `new`?" had nowhere to look. Worse, the answer everyone reaches for — "that must be a framework-only trick" — is wrong, and nothing said so. DeclarativeSurface covers the contract (named like the type, mirrors a constructor, no overloads, `children` last), how an app's own components join it through the generator, the widest-constructor rule and `[UiFactory]`, EQ3101 and EQ3102, and the one sharp edge: a factory shadows its type, but only for types that arrive through a `using` — so your own are never shadowed, and `Gap` and `DotBadge` exist for the framework's two that are. Also the `dotnet clean` note for a renamed generator, because eqc reads the generated FILES and the compiler never removes what a generator stopped writing.

    @equantictech equantictech committed Aug 9, 2026
  • docs: one styling engine — the Tailwind adapter is gone Styling now documents the single pipeline (typed C# to atomic CSS / GPU paint) and a bring-your-own-CSS note on the escape hatch; the Tailwind package page, build-flow stages and examples are removed or made framework-neutral.

    @equantictech equantictech committed Aug 8, 2026
  • docs: present the product as a single, settled design The wiki now describes what eQuantic.UI is — never what it used to be. Removed every legacy banner, migration log, slice label, internal date, baseline progression and discarded-decision story across 18 pages; changelog pages fold into their product pages and remain as pointers; the roadmap lists only what is ahead. Facts were verified against the source tree while rewriting (golden count, Vulkan backend, theme bridge, Tailwind property names).

    @equantictech equantictech committed Aug 8, 2026
  • 📝 docs: o modelo do editor de código, densidade, degraus densos e a face mono

    @equantictech equantictech committed Aug 5, 2026
  • 📝 docs: the 2026-07-31 state — excision, Track S, motion/gestures, waves 3/3b, the macOS shell, real text+icons Home/WriteOnceComponents/DesignSystem/Photon/Roadmap reconciled with the repo: write-once is the ONLY architecture (28 components), styling is CSS-free via the atomic engine, theming is IAppTheme (Photon + Material 3 dynamic color), Photon renders real text (CoreText) and icons (pure-C# SVG parser + CG) inside a real NSWindow shell, 17/17 Metal parity, 74 goldens. Legacy pages (Components/Styling/TailwindUpdates) carry excision warnings. Roadmap rewritten against ROADMAP.md incl. Track E (the VS Code visual editor).

    @equantictech equantictech committed Jul 31, 2026
  • 📝 docs: the native/write-once era — Photon, WriteOnceComponents, DesignSystem + reconciled Home/Roadmap The wiki predated the entire mobile track. New pages: - Photon: the proprietary GPU engine (normative Sdf core, golden harness, Metal parity at ±1 LSB, component-rendering state, no-Skia decision). - WriteOnceComponents: the shared architecture (vocabulary, realizers, runtime-provided library, semantic import routing, write-once pages, migration state 8/~54). - DesignSystem: typed tokens, spec-fidelity testing, and the generated-never-hand-written pipeline (CSS/TS/icons/fixtures). Home gains the Native & Write-Once section and the updated framing (web AND native from one C# source); Roadmap gains Phases 7-9 (Photon, unification, migration waves) with the current gates; Architecture/Components carry banner notes pointing web-only readers to the new world.

    @equantictech equantictech committed Jul 5, 2026
  • 📝 docs(image): add comprehensive documentation for server-side image optimization

    @equantictech equantictech committed Feb 10, 2026
  • ✨ feat(build): introduce BunPackage for npm dependencies and new UI components

    @equantictech equantictech committed Feb 9, 2026
  • 📝 docs(system): restructure and enhance core documentation Introduces new documentation for Asset Management, Component System, and Server Integration. Deletes outdated Component Robustness and Core Components docs, and

    @equantictech equantictech committed Feb 9, 2026
  • 📚 docs: add comprehensive component robustness documentation - Add ComponentRobustness.md with complete feature documentation - Add TailwindUpdates.md tracking Tailwind package updates - Update Home.md to include new documentation links - Update Styling.md with component robustness section Features documented: ✨ Compound Components Pattern (Card, CardHeader, CardTitle, etc.) ✨ Granular Variants (CardVariant enum with 5 options) ✨ Controlled/Uncontrolled components (TextInput, Select, Checkbox) ✨ Loading States (Button.Loading with automatic spinner) ✨ Error States & Validation (FormField component) ✨ Input Groups (InputGroup + InputAddon) ✨ Data & ARIA Attributes (native HtmlElement support) ✨ XML Documentation (complete IntelliSense support) Tailwind updates: - ButtonTheme: Added loading state support with data attributes - CardTheme: Added 5 variants + Title/Description support - InputTheme: Added GetVariant() for validation states - IInputTheme: Updated interface with GetVariant() method All updates are backward compatible with zero breaking changes.

    @equantictech equantictech committed Feb 5, 2026
  • 📝 docs: add comprehensive CompileTimeEvaluation documentation Added detailed documentation for the CompileTimeEvaluator system covering: - Overview and key concepts of compile-time evaluation - How symbolic compilation works (detection, pattern recognition, execution) - 5 supported patterns (interpolated string, string.Join, string.Format, passthrough, binary) - Architecture diagrams and evaluation flow - Real-world usage examples with TailwindClass - Performance benefits (42% smaller bundles, 33% faster first paint) - Extensibility guide for adding new patterns - Limitations and best practices - Debugging tips and diagnostic tools Updated Home.md to include link to new documentation.

    @equantictech equantictech committed Feb 5, 2026
  • 📝 docs(compiler): add supported C# features matrix

    @equantictech equantictech committed Feb 2, 2026
  • 📝 docs(architecture): introduce self-contained package architecture and update build flow

    @equantictech equantictech committed Feb 2, 2026
  • 📝 docs(runtime): add comprehensive debugging and development guide

    @equantictech equantictech committed Feb 2, 2026
  • 📝 docs(wiki): add External Type Resolution documentation Add comprehensive guide for resolving external types in component compilation. Features documented: - SemanticModelProvider with project compilation support - ProjectCompilationHelper for loading full project context - ComponentCompiler.SetProjectCompilation() API - Before/after examples with User model - Architecture diagrams and usage examples - 5 new tests validating external type resolution

    @equantictech equantictech committed Jan 31, 2026
  • 📝 docs(build): update documentation for build flow, styling, and diffing strategy

    @equantictech equantictech committed Jan 29, 2026
  • 📝 docs(documentation): translate documentation to English, update roadmap, and add theme & styling system details

    @equantictech equantictech committed Jan 26, 2026
  • 📝 docs(wiki): remove .md extension from internal links

    @equantictech equantictech committed Jan 25, 2026
  • 📝 docs(wiki): create comprehensive documentation wiki with core articles

    @equantictech equantictech committed Jan 25, 2026
  • Initial Home page

    @edgarmesquita edgarmesquita committed Jan 25, 2026