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Edgar Mesquita edited this page Jul 5, 2026 · 24 revisions

eQuantic.UI Documentation Wiki

Welcome to the official wiki for eQuantic.UI, a C# framework for ultra-fast interface development: components are written once in C# and realized as DOM + CSS on the web (via TypeScript compilation and Intelligent Reconciliation) and as GPU pixels on native (via the proprietary Photon engine — Metal/Vulkan, no WebView, no Skia).

📌 Navigation

📱 Native & Write-Once (Track N)

  • Write-Once Components - One C# component, two targets: the shared vocabulary, realizers, and the migration state.
  • Photon Engine - The native GPU engine: normative SDF core, golden harness, Metal parity at ±1 LSB.
  • Design System - Typed tokens, spec-fidelity testing, and the "generated, never hand-written" pipeline.

🏗️ Architecture & Concepts

  • Architecture Overview - DDD, CQRS, and the Clean Architecture philosophy in the UI.
  • Package Architecture - Self-contained package design and artifact management.
  • Components - Component architecture, full catalog (57+), and production patterns.
  • Styling - CSS integration with Tailwind, Bootstrap, or custom themes.

⚙️ Compilation Engine

⚡ Runtime & Performance

🔌 Server & Integration

🎨 Ecosystem

  • Image Optimization - Next.js-style server-side image optimization (resize, WebP, caching).
  • Charts - Chart.js and ApexCharts integration.
  • Icons - Lucide, Tabler, Heroicons, and more.
  • Tailwind Updates - Theme package enhancements and dark mode.

🚀 Development Guide


Tip

This documentation is updated as the project evolves. If you find any inconsistencies, feel free to report them.

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