Releases: ecruells/resident-evil-pc-decomp
Releases · ecruells/resident-evil-pc-decomp
Release list
residentevil: v1.3.0
1.3.0 (2026-09-27)
Features
- added ogg audio support and ps1 audio migration (47c653c)
- added ps1 far object culling (758cb3b)
- added skip unskippable fmvs game flag (8e78091)
- asset migration tool added (17ecd2c)
- implemented directors cut mode support (b189829)
- implemented mp4 video playback (298dd14)
- port PS1 credit roll overlay system (0abfc5a)
- port Ps1 Japanese prologue fmv subtitle subsystem (f52286b)
- update dc migration to only import exclusive assets not present in PC (a7c5835)
Bug Fixes
- 2f mansion map bug regression (72cf8f6)
- asset migrator build error (4d5a29d)
- asset migrator build error (8ec9df0)
- items test using ascii codes instead of items id constants (9f286d6)
- JPN version using wrong title sound bank (cdb5046)
- masking issues in outfit change transition for arrange outfit change (9131ed2)
- no beretta custom in saved new game after ending an advanced run (5a8809f)
- offset and bad glyphs in ending result screen values for JPN version (c251ddd)
- str to mp4 timing issues (ace7967)
- videos playback and DC mode path error on linux (fb9cfcc)
- wrong ingram and minimi names and descriptions in DC mode (7fa097c)
residentevil: v1.2.0
residentevil: v1.1.1
residentevil: v1.1.0
residentevil: v1.0.1
1.0.1 (2026-09-08)
Bug Fixes
- bug that breaks character state doing quick load between different characters (e962857)
- bug that makes chimeras warp when you shot them and fall from ceiling (cb11a87)
- debug menu off-screen and bad contrast texts (dbc62ba)
- misplacement when changing rooms in certains rooms (fe98b42)
- missing jills hand animation in computer lab subsystem (6d0cbb9)
- shadows drawing above bg masks (80c924e)
residentevil: v1.0.0
1.0.0 (2026-09-08)
Features
- add release workflow with release-please versioning (2ffc181)
- added jap saveload menu strings and layout (7d46c59)
- added support for japanese text encoding and globals texts (9ffe0bd)
- implement debug menu in the spirit of classic rebirth one (2c83e4f)
- implement xinput support (e994317)
Bug Fixes
- 2f map canvas not fading out when use lighter (dace6db)
- add missing emd (4bc18bb)
- crash opening the options menu in release build (14b9e08)
- events not waiting voice playing end (e2a87ef)
- incorrect itembox list frame elements positions (d40dece)
- incorrect minimi aim angles (e259700)
- missing swallowed animation (eb73481)
- no blood effect in hunter slashing rebecca (01cd0b3)
- no gory explosion effect rendering (4e6d066)
- no voices audio in underground barrys death scene (f134762)
- odd web spinner behaviour (5e25675)
- passcode panels light always red colored when passcode inserted instead of blue (5725961)
- regenerated all 896 bytes of the table for effect sprites (cde96c4)
- remove sparkle effect when picking item (a419b98)
- rename misnormer depth to texturePage (020e2b5)
- texture bankid and cell bug (a5b25c8)
- textureDesc misnormer properties (56dceda)
- wasp red blood effect bug (db328d9)
- water tank transparent in study 2f (288468b)
- wrong sweep color when healing (922e344)
- wrong weapons reload anim and implement missing falling magazine anim (5e91705)
- zombies vomit not rendering (3644404)